relative

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A type to wrap vtable references such that they can be safely sent between other processes running the same binary.

References are adjusted relative to a base when (de)serialised, which is what enables it to work across binaries that are dynamically loaded at different addresses under multiple invocations.

It being the same binary is checked by serialising the build_id alongside the relative pointer, which is validated at deserialisation.

Example

Local process

rust use std::{fmt::Display, mem::transmute_copy, raw::TraitObject}; let x: Box<dyn Display> = Box::new("hello world"); let x: TraitObject = unsafe { transmute_copy(&x) }; let relative = unsafe { Vtable::<dyn Display>::from(&*x.vtable) }; // send `relative` to remote...

Remote process

rust // receive `relative` let x: Box<&str> = Box::new("goodbye world"); let x = Box::into_raw(x); let x = TraitObject { data: x.cast(), vtable: relative.to() as *const () as *mut () }; let x: Box<dyn Display> = unsafe { transmute(x) }; println!("{}", x); // prints "goodbye world"

License

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Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.