A series of supplementary extensions to the
bevy_reflect
crate that powers aspects of the
Bevy game engine.
bevy_reflect
provides is a general reflection framework for Rust structs, with
rudimentary support for traits.
bevy_reflect
.TypeRegistry::register()
. This feature is gated behind the "inventory" crate
feature, enabled by default. See [enable_global_type_registration
].dynamic_cast
). See the
[Cast
] trait.downcast-rs
, but
using the
Reflect
trait instead of
Any
. See
[DowncastReflect
].typetag
).This crate provides a much more intuitive and user-friendly way of interacting with reflected types through arbitrary trait objects.
By implementing [DynamicTrait
] for dyn MyTrait
, reflection is made available
to all dynamic trait object references of that type. The only requirements are
that the trait has [DowncastReflect
] as a supertrait, and that a call to the
macro impl_dynamic_trait!(MyTrait, ReflectMyTrait)
is
present in the code.