rectree2svg

rectree2svg at crates.io rectree2svg at docs.rs rectree2svg at docs.rs rectree2svg at docs.rs

Read, build, displays as svg and manipulates phylogenetic trees.

Trees must be rooted.

Build a svg representation of a phylogenetic reconciled (or not) tree

Read a recphyloxml file: create a svg representation of the gene trees and species tree with events (loss, duplication, speciation, transfer).

Read a newick or phyloxml file: create a svg representation of the tree.

You may use the rectree2svg binary as well as the rust rectree2svg funtions to build, manipulate or draw phylogenetic trees (see "Using the code")

Keywords: phylogeny, reconciled trees, phylogenetic trees

Formats:

phyloXML, recPhyloXML, rooted newick ( NHX balises will not be considered ).

Output examples

multiple genes reconciliation recphyloxml:

https://raw.githubusercontent.com/simonpenel/rectree2svg/6414f14e57131a590558711b9981aca76decbcbe/tree2svg.example.svg

single gene reconciliation in recphyloxml:

https://raw.githubusercontent.com/simonpenel/rectree2svg/c75848cc0bbcf32aafb619eafdd1237f980abf8a/FAM000696reconciliatedrecphyloxml.svg

the same gene reconciliation in phyloxml:

https://raw.githubusercontent.com/simonpenel/rectree2svg/e784162ea8cb4926d77e5748e74fddae036818b2/FAM000696reconciliatedxml.svg

Install:

rectree2svg is written in Rust. The code is managed using Cargo and published on crates.io. Once Cargo is installed just open a terminal and type:

cargo install rectree2svg

You may as well install from the sources. Clone or download the sources here https://github.com/simonpenel/rectree2svg and type:

cargo build --release
target/release/rectree2svg -h

Run the binary:

Read a newick, phyloxml or recPhyloXML file and create a svg.

Format is guessed according to filename (default is newick)

Usage:

rectree2svg -f input file [-b][-h][-i][-I][-l factor][-o output file][-p][-r ratio][-s][-v]

-b : open svg in browser
-h : help
-i : display internal gene nodes
-I : display internal species nodes
-l factor: use branch length, using the given factor
-o outputfile : set name of output file
-p : build a phylogram   
-r ratio : set the ratio between width of species and gene tree.
           Default 1.0, you usualy do not need to change it.
-s : drawing species tree only
-v : verbose

Input format is guessed according to the file name extension:

- .xml         => phyloxml
- .phyloxml    => phyloXML
- .recphyloxml => recPhyloXML
- .recPhyloXML => recPhyloXML
- .recphylo    => recPhyloXML
- any other    => newick

You will find several input file examples in newickexamples, recphyloexamples and xml_examples directories.

Using the code:

https://crates.io/crates/rectree2svg

Simple Rust example: read a newick.txt file and creates the svg ``` use rectree2svg::{ArenaTree,Options,newick2tree,knuthlayout,checkcontourpostorder, shiftmodxy,setmiddlepostorder,drawtree}; use std::fs;

fn main() {
    let mut tree: ArenaTree<String> = ArenaTree::default();
    let options: Options = Options::new();
    let contents = fs::read_to_string("newick.txt")
            .expect("Something went wrong reading the newick file");
    let root = tree.new_node("Root".to_string());
    newick2tree(contents, &mut tree, root, &mut 0);
    knuth_layout(&mut tree,root, &mut 1);
    check_contour_postorder(&mut tree, root);
    shift_mod_xy(&mut tree, root, &mut 0.0, &mut 0.0);
    set_middle_postorder(&mut tree, root);
    draw_tree(&mut tree,"my_svg.svg".to_string(),&options);
}

```

Some newick examples are available here : https://github.com/simonpenel/rectree2svg/tree/master/newick_examples

Simple Rust example: build a gene tree with a duplication and creates the svg

use rectree2svg::{ArenaTree,Options,Event,knuth_layout,check_contour_postorder,
              cladogramme,shift_mod_xy,set_middle_postorder,draw_tree};

fn main() {
let mut tree: ArenaTree<String> = ArenaTree::default();
let mut options: Options = Options::new();

// Create a new node root
let root = tree.new_node("root".to_string());
// Create  new nodes
let a1 = tree.new_node("a1".to_string());
let a2 = tree.new_node("a2".to_string());
let a = tree.new_node("a".to_string());
let b = tree.new_node("b".to_string());
let c = tree.new_node("c".to_string());
let d = tree.new_node("d".to_string());

// Set names
tree.arena[root].name = "MyRoot".to_string();
tree.arena[a].name = "Gene A".to_string();
tree.arena[a1].name = "Gene A1".to_string();
tree.arena[a2].name = "Gene A2".to_string();
tree.arena[b].name = "Gene B".to_string();
tree.arena[c].name = "Gene C".to_string();
tree.arena[d].name = "Gene D".to_string();

// Set hierarchy
//  a1 and a2 are children of a
tree.arena[a1].parent = Some(a);
tree.arena[a2].parent = Some(a);
tree.arena[a].children.push(a1);
tree.arena[a].children.push(a2);
// a and b are children of c
tree.arena[a].parent = Some(c);
tree.arena[b].parent = Some(c);
tree.arena[c].children.push(a);
tree.arena[c].children.push(b);
// c and d are children of root
tree.arena[c].parent = Some(root);
tree.arena[d].parent = Some(root);
tree.arena[root].children.push(c);
tree.arena[root].children.push(d);

// set duplication
tree.arena[a].e = Event::Duplication;

knuth_layout(&mut tree,root, &mut 1);
// Display cladogram
cladogramme(&mut tree);
check_contour_postorder(&mut tree, root);
shift_mod_xy(&mut tree, root, &mut 0.0, &mut 0.0);
set_middle_postorder(&mut tree, root);

// Display internal nodes
options.gene_internal = true ;

draw_tree(&mut tree,"my_svg.svg".to_string(),&options);
}

Code Examples

You may try the codes in the 'examples' directory:

cargo run --example read_newick

cargo run --example build_tree

cargo run --example lca

cargo run --example modify_tree

Source documentation

See Rust documentation : https://docs.rs/rectree2svg/

RecPhyloXML documentation

See http://phylariane.univ-lyon1.fr/recphyloxml/

Under development:

Tree drawing algorithms and structures

"Arena" Tree structure is inspired by the code proposed here

Tree drawing algorithms are well explained here and here

Licence

CECILL: https://choosealicense.com/licenses/cecill-2.1/