Matching is not limited to character strings. I'm trying to make a game AI.
文字列に限らないマッチングです。 ゲームAIを作ろうとしています。
Unstable version. It's a tryal and error process. Specifications will change.
不安定版。 試行錯誤中です。 仕様はコロコロ変わるでしょう。
I named it rattle because it's a lot of detailed work.
細かい作業がいっぱいなのでrattleという名前にしました。
Take a look at the repository.
リポジトリを見てください。
shell
cargo run --example example
The specifications will gradually solidify.
仕様は少しずつ固めていきます。
You can think that you can't do anything that isn't written here.
ここに書かれていないことは何もできないと思ってもらって構いません。
./examples/example.rs:
```rust extern crate rattleitemsmatch;
use rattleitemsmatch::Expected; use rattleitemsmatch::Quantity; use rattleitemsmatch::RangeContainsMaxBuilder; use rattleitemsmatch::{ ActualItemsBuilder, AnyBuilder, Controls, ExpectedItemsBuilder, Machine, RepeatBuilder, };
fn main() { println!("Start.");
let act1_ssss1 = ActualItemsBuilder::default()
.push(&' ')
.push(&' ')
.push(&' ')
.push(&' ')
.push(&'1')
.build();
let act2_tsss1 = ActualItemsBuilder::default()
.push(&'\t')
.push(&' ')
.push(&' ')
.push(&' ')
.push(&'1')
.build();
let act3_xsss1 = ActualItemsBuilder::default()
.push(&'x')
.push(&' ')
.push(&' ')
.push(&' ')
.push(&'1')
.build();
let act4_a = ActualItemsBuilder::default().push(&'A').build();
let act5_bc = ActualItemsBuilder::default().push(&'B').push(&'C').build();
let act6_de = ActualItemsBuilder::default().push(&'d').push(&'e').build();
let act7_fgh = ActualItemsBuilder::default()
.push(&'f')
.push(&'g')
.push(&'h')
.build();
// Whitespace characters.
let wschar = AnyBuilder::default()
.push(&Expected::Exact('\t'))
.push(&Expected::Exact(' '))
.build();
// Digit.
let digit = RangeContainsMaxBuilder::default()
.set_min(&'0')
.set_max(&'9')
.build();
// Alphabet.
let upper_case = Expected::RangeContainsMax(
RangeContainsMaxBuilder::default()
.set_min(&'A')
.set_max(&'Z')
.build(),
);
let lower_case = Expected::RangeContainsMax(
RangeContainsMaxBuilder::default()
.set_min(&'a')
.set_max(&'z')
.build(),
);
let alpha = AnyBuilder::default()
.push(&upper_case)
.push(&lower_case)
.build();
let mut expected1_wsss1 = ExpectedItemsBuilder::default()
.push(&Controls::Once(Quantity::Any(wschar.clone())))
.push(&Controls::Once(Quantity::One(Expected::Exact(' '))))
.push(&Controls::Once(Quantity::One(Expected::Exact(' '))))
.push(&Controls::Once(Quantity::One(Expected::Exact(' '))))
.push(&Controls::Once(Quantity::One(Expected::Exact('1'))))
.build();
let mut expected2_ws1max = ExpectedItemsBuilder::default()
.push(&Controls::Repeat(
RepeatBuilder::default()
.set_quantity(&Quantity::Any(wschar.clone()))
.set_min(1)
.set_max_not_included(usize::MAX)
.build(),
))
.push(&Controls::Once(Quantity::One(Expected::Exact('1'))))
.build();
let mut expected3_ws5max = ExpectedItemsBuilder::default()
.push(&Controls::Repeat(
RepeatBuilder::default()
.set_quantity(&Quantity::Any(wschar.clone()))
.set_min(5)
.set_max_not_included(usize::MAX)
.build(),
))
.push(&Controls::Once(Quantity::One(Expected::Exact('1'))))
.build();
let mut expected4_ws03 = ExpectedItemsBuilder::default()
.push(&Controls::Repeat(
RepeatBuilder::default()
.set_quantity(&Quantity::Any(wschar.clone()))
.set_min(0)
.set_max_not_included(3)
.build(),
))
.push(&Controls::Once(Quantity::One(Expected::Exact('1'))))
.build();
let mut expected5_ws1max = ExpectedItemsBuilder::default()
.push(&Controls::Repeat(
RepeatBuilder::default()
.set_quantity(&Quantity::Any(wschar.clone()))
.set_min(1)
.set_max_not_included(usize::MAX)
.build(),
))
.push(&Controls::Once(Quantity::One(Expected::RangeContainsMax(
digit,
))))
.build();
let mut expected6_alpha = ExpectedItemsBuilder::default()
.push(&Controls::Once(Quantity::Any(alpha.clone())))
.build();
let mut expected7_alpha1to3 = ExpectedItemsBuilder::default()
.push(&Controls::Repeat(
RepeatBuilder::default()
.set_quantity(&Quantity::Any(alpha.clone()))
.set_min(1)
.set_max_not_included(3)
.build(),
))
.build();
let mut expected8_alpha1to3 = ExpectedItemsBuilder::default()
.push(&Controls::Repeat(
RepeatBuilder::default()
.set_quantity(&Quantity::Any(alpha.clone()))
.set_min(1)
.set_max_not_included(3)
.build(),
))
.build();
let mut expected9_alpha1to_max = ExpectedItemsBuilder::default()
.push(&Controls::Repeat(
RepeatBuilder::default()
.set_quantity(&Quantity::Any(alpha.clone()))
.set_min(1)
.set_max_not_included(usize::MAX)
.build(),
))
.build();
//*
assert!(Machine::default().matching(&act1_ssss1, &mut expected1_wsss1));
assert!(Machine::default().matching(&act2_tsss1, &mut expected1_wsss1));
assert!(!Machine::default().matching(&act3_xsss1, &mut expected1_wsss1));
// */
//*
{
let mut machine = Machine::default();
let matched = machine.matching(&act1_ssss1, &mut expected2_ws1max);
// println!("(trace.84) machine={} matched={}", machine, matched);
assert!(matched);
}
{
let mut machine = Machine::default();
let matched = machine.matching(&act1_ssss1, &mut expected3_ws5max);
// println!("(trace.91) machine={} matched={}", machine, matched);
assert!(!matched);
}
{
let mut machine = Machine::default();
let matched = machine.matching(&act1_ssss1, &mut expected4_ws03);
// println!("(trace.99) machine={} matched={}", machine, matched);
assert!(!matched);
}
{
let mut machine = Machine::default();
let matched = machine.matching(&act1_ssss1, &mut expected5_ws1max);
assert!(matched);
}
// */
//*
{
let mut machine = Machine::default();
let matched = machine.matching(&act4_a, &mut expected6_alpha);
// println!("(trace.162) machine={} matched={}", machine, matched);
assert!(matched);
}
// */
//*
{
let mut machine = Machine::default();
let matched = machine.matching(&act5_bc, &mut expected7_alpha1to3);
// println!("(trace.191) machine={} matched={}", machine, matched);
assert!(matched);
}
// */
{
let mut machine = Machine::default();
let matched = machine.matching(&act6_de, &mut expected8_alpha1to3);
// println!("(trace.199) machine={} matched={}", machine, matched);
assert!(matched);
}
{
let mut machine = Machine::default();
let matched = machine.matching(&act7_fgh, &mut expected9_alpha1to_max);
// println!("(trace.196) machine={} matched={}", machine, matched);
assert!(matched);
}
println!("Finished.");
} ```