A pure-Rust actor framework. Inspired from Erlang's gen_server
, with the speed + performance of Rust!
ractor
tries to solve the problem of building and maintaing an Erlang-like actor framework in Rust. It gives
a set of generic primitives and helps automate the supervision tree and management of our actors along with the traditional actor message processing logic. It's built heavily on tokio
which is a
hard requirement for ractor
.
ractor
is a modern actor framework written in 100% rust with NO unsafe
code.
There are other actor frameworks written in Rust (Actix, riker, or just actors in Tokio) plus a whole list compiled on this Reddit post
Ractor tries to be different my modelling more on a pure Erlang gen_server
. This means that each actor can also simply be a supervisor to other actors with no additional cost (simply link them together!). Additionally we're aiming to maintain close logic with Erlang's patterns, as they work quite well and are well utilized in the industry.
Additionally we wrote ractor
without building on some kind of "Runtime" or "System" which needs to be spawned. Actors can be run independently, in conjunction with other basic tokio
runtimes with little additional overhead.
We currently have full support for
On our roadmap is to add more of the Erlang functionality including potentially a distributed actor cluster.
Install ractor
by adding the following to your Cargo.toml dependencies
toml
[dependencies]
ractor = "0.1"
Actors in ractor
are very lightweight and can be treated as thread-safe. Each actor will only call one of it's handler functions at a time, and they will
never be executed in parallel. Following the actor model leads to microservices with well-defined state and processing logic.
An example ping-pong
actor might be the following
```rust use ractor::{Actor, ActorCell, ActorHandler};
/// [PingPong] is a basic actor that will print /// ping..pong.. repeatedly until some exit /// condition is met (a counter hits 10). Then /// it will exit pub struct PingPong;
/// This is the types of message [PingPong] supports
pub enum Message { Ping, Pong, }
impl Message { // retrieve the next message in the sequence fn next(&self) -> Self { match self { Self::Ping => Self::Pong, Self::Pong => Self::Ping, } } // print out this message fn print(&self) { match self { Self::Ping => print!("ping.."), Self::Pong => print!("pong.."), } } }
// the implementation of our actor's "logic"
impl ActorHandler for PingPong { // An actor has a message type type Msg = Message; // and (optionally) internal state type State = u8;
// Initially we need to create our state, and potentially
// start some internal processing (by posting a message for
// example)
async fn pre_start(&self, myself: ActorCell) -> Self::State {
// startup the event processing
self.send_message(myself, Message::Ping).unwrap();
0u8
}
// This is our main message handler
async fn handle(
&self,
myself: ActorCell,
message: Self::Msg,
state: &Self::State,
) -> Option<Self::State> {
if *state < 10u8 {
message.print();
self.send_message(myself, message.next()).unwrap();
Some(*state + 1)
} else {
myself.stop(None);
// don't send another message, rather stop the agent after 10 iterations
None
}
}
}
async fn main() { let (, actorhandle) = Actor::spawn(None, PingPong).await.expect("Failed to start actor"); actor_handle.await.expect("Actor failed to exit cleanly"); } ```
which will output
bash
$ cargo run
ping..pong..ping..pong..ping..pong..ping..pong..ping..pong..
$
The means of communication between actors is that they pass messages to each other. A developer can define any message type which is Send + 'static
and it
will be supported by ractor
. There are 4 concurrent message types, which are listened to in priority. They are
Signal::Kill
, and it immediately terminates all work. This includes message processing or supervision event processing.The original authors of ractor
are Sean Lawlor (@slawlor), Dillon George (@dillonrg), and Evan Au (@afterdusk). To learn more about contributing to ractor
please see CONTRIBUTING.md
This project is licensed under MIT.