R3BL TUI library & suite of apps focused on developer productivity
We are working on building command line apps in Rust which have rich text user interfaces (TUI). We want to lean into the terminal as a place of productivity, and build all kinds of awesome apps for it.
🔮 Instead of just building one app, we are building a library to enable any kind of rich TUI development w/ a twist: taking concepts that work really well for the frontend mobile and web development world and re-imagining them for TUI & Rust.
🌎 We are building apps to enhance developer productivity & workflows.
This crate is related to the first thing that's described above. It provides lots of useful functionality to help you build TUI (text user interface) apps, along w/ general niceties & ergonomics that all Rustaceans 🦀 can enjoy 🎉:
This crate provides lots of useful functionality to help you build TUI (text user interface) apps, along w/ general niceties & ergonomics that all Rustaceans 🦀 can enjoy 🎉:
stdout
, stderr
output, to having less noisy Result
and
Error
types.🦜 To learn more about this library, please read how it was built (on developerlife.com):
- https://developerlife.com/2022/02/24/rust-non-binary-tree/
- https://developerlife.com/2022/03/12/rust-redux/
- https://developerlife.com/2022/03/30/rust-proc-macro/
🦀 You can also find all the Rust related content on developerlife.com here.
🤷♂️ Fun fact: before we built this crate, we built a library that is similar in spirit for TypeScript (for TUI apps on Node.js) called r3bl-ts-utils. We have since switched to Rust 🦀🎉.
Table of contents:
For more information please read the README for the r3bl_tui crate.
Here's a video of the demo in action:
https://user-images.githubusercontent.com/2966499/206881196-37cf1220-8c1b-460e-a2cb-7e06d22d6a02.mp4
For more information please read the README for the r3bl_redux crate.
For more information please read the README for the r3blrsutils_core crate.
For more information please read the README for the r3blrsutils_macro crate.
[Arena
] and [MTArena
] types are the implementation of a
non-binary tree data structure that is
inspired by memory arenas.
Here's a simple example of how to use the [Arena
] type:
```rust use r3blrsutils::{ treememoryarena::{Arena, HasId, MTArena, ResultUidList}, utils::{styleprimary, styleprompt}, };
let mut arena = Arena::
Here's how you get weak and strong references from the arena (tree), and tree walk:
```rust use r3blrsutils::{ treememoryarena::{Arena, HasId, MTArena, ResultUidList}, utils::{styleprimary, styleprompt}, };
let mut arena = Arena::
{ assert!(arena.getnodearc(&node1id).issome()); let node1ref = dbg!(arena.getnodearc(&node1id).unwrap()); let node1refweak = arena.getnodearcweak(&node1id).unwrap(); asserteq!(node1ref.read().unwrap().payload, node1value); asserteq!( node1refweak.upgrade().unwrap().read().unwrap().payload, 42 ); }
{ let nodeiddne = 200 as usize; assert!(arena.getnodearc(&nodeiddne).is_none()); }
{ let node1id = 0 as usize; let nodelist = dbg!(arena.treewalkdfs(&node1id).unwrap()); asserteq!(nodelist.len(), 1); asserteq!(node_list, vec![0]); } ```
Here's an example of how to use the [MTArena
] type:
```rust use std::{ sync::Arc, thread::{self, JoinHandle}, };
use r3blrsutils::{ treememoryarena::{Arena, HasId, MTArena, ResultUidList}, utils::{styleprimary, styleprompt}, };
type ThreadResult = Vec
let mut handles: Handles = Vec::new();
let arena = MTArena::
// Thread 1 - add root. Spawn and wait (since the 2 threads below need the root). { let arenaarc = arena.getarenaarc(); let thread = thread::spawn(move || { let mut arenawrite = arenaarc.write().unwrap(); let root = arenawrite.addnewnode("foo".to_string(), None); vec![root] }); thread.join().unwrap(); }
// Perform tree walking in parallel. Note the lambda does capture many enclosing variable context. { let arenaarc = arena.getarenaarc(); let fnarc = Arc::new(move |uid, payload| { println!( "{} {} {} Arena weakcount:{} strongcount:{}", styleprimary("walkerfn - closure"), uid, payload, Arc::weakcount(&arenaarc), Arc::weakcount(&arenaarc) ); });
// Walk tree w/ a new thread using arc to lambda.
{
let threadhandle: JoinHandle
let result_node_list = thread_handle.join().unwrap();
println!("{:#?}", result_node_list);
}
// Walk tree w/ a new thread using arc to lambda.
{
let threadhandle: JoinHandle
let result_node_list = thread_handle.join().unwrap();
println!("{:#?}", result_node_list);
} } ```
📜 There are more complex ways of using [
Arena
] and [MTArena
]. Please look at these extensive integration tests that put them thru their paces here.
This combo of struct & trait object allows you to create a lazy field that is only evaluated when it is first accessed. You have to provide a trait implementation that computes the value of the field (once). Here's an example.
```rust use r3blrsutils::{LazyExecutor, LazyField};
fn testlazyfield() {
struct MyExecutor;
impl LazyExecutor
let mut lazyfield = LazyField::new(Box::new(MyExecutor)); asserteq!(lazyfield.hascomputed, false);
// First access will trigger the computation. let value = lazyfield.compute(); asserteq!(lazyfield.hascomputed, true); assert_eq!(value, 1);
// Subsequent accesses will not trigger the computation. let value = lazyfield.compute(); asserteq!(lazyfield.hascomputed, true); assert_eq!(value, 1); } ```
This struct allows users to create a lazy hash map. A function must be provided that computes the values when they are first requested. These values are cached for the lifetime this struct. Here's an example.
```rust use std::sync::atomic::{AtomicUsize, Ordering::SeqCst}; use r3blrsutils::utils::LazyMemoValues;
// These are copied in the closure below. let arcatomiccount = AtomicUsize::new(0); let mut avariable = 123; let mut aflag = false;
let mut generatevaluefn = LazyMemoValues::new(|it| { arcatomiccount.fetchadd(1, SeqCst); avariable = 12; aflag = true; avariable + it });
asserteq!(arcatomiccount.load(SeqCst), 0); asserteq!(generatevaluefn.getref(&1), &13); asserteq!(arcatomiccount.load(SeqCst), 1); asserteq!(generatevaluefn.getref(&1), &13); // Won't regenerate the value. asserteq!(arcatomic_count.load(SeqCst), 1); // Doesn't change. ```
This module contains a set of functions to make it easier to work with terminals.
The following is an example of how to use is_stdin_piped()
:
rust
fn run(args: Vec<String>) -> Result<(), Box<dyn Error>> {
match is_stdin_piped() {
true => piped_grep(PipedGrepOptionsBuilder::parse(args)?)?,
false => grep(GrepOptionsBuilder::parse(args)?)?,
}
Ok(())
}
The following is an example of how to use readline()
:
```rust use r3blrsutils::utils::{ printheader, readline, styledimmed, styleerror, styleprimary, style_prompt, };
fn makeaguess() -> String { println!("{}", Blue.paint("Please input your guess.")); let (bytesread, guess) = readline(); println!( "{} {}, {} {}", styledimmed("#bytes read:"), styleprimary(&bytesread.tostring()), styledimmed("You guessed:"), style_primary(&guess) ); guess } ```
Here's a list of functions available in this module:
readline_with_prompt()
print_prompt()
readline()
is_tty()
is_stdout_piped()
is_stdin_piped()
Functions that make it easy to unwrap a value safely. These functions are provided to improve the
ergonomics of using wrapped values in Rust. Examples of wrapped values are <Arc<RwLock<T>>
, and
<Option>
. These functions are inspired by Kotlin scope functions & TypeScript expression based
language library which can be found
here on r3bl-ts-utils
.
Here are some examples.
```rust use r3blrsutils::utils::{ callifsome, unwraparcreadlockandcall, unwraparcwritelockandcall, withmut, }; use r3blrsutils::utils::{ReadGuarded, WriteGuarded}; use r3blrsutils::{ arenatypes::HasId, ArenaMap, FilterFn, NodeRef, ResultUidList, WeakNodeRef, };
if let Some(parentid) = parentidopt { let parentnodearcopt = self.getnodearc(parentid); callifsome(&parentnodearcopt, &|parentnodearc| { unwraparcwritelockandcall(&parentnodearc, &mut |parentnode| { parentnode.children.push(newnode_id); }); }); } ```
Here's a list of functions that are provided:
call_if_some()
call_if_none()
call_if_ok()
call_if_err()
with()
with_mut()
unwrap_arc_write_lock_and_call()
unwrap_arc_read_lock_and_call()
Here's a list of type aliases provided for better readability:
ReadGuarded<T>
WriteGuarded<T>
ANSI colorized text https://github.com/ogham/rust-ansi-term helper methods. Here's an example.
```rust use r3blrsutils::utils::{ printheader, readline, styledimmed, styleerror, styleprimary, style_prompt, };
fn makeaguess() -> String { println!("{}", Blue.paint("Please input your guess.")); let (bytesread, guess) = readline(); println!( "{} {}, {} {}", styledimmed("#bytes read:"), styleprimary(&bytesread.tostring()), styledimmed("You guessed:"), style_primary(&guess) ); guess } ```
Here's a list of functions available in this module:
print_header()
style_prompt()
style_primary()
style_dimmed()
style_error()
Here are some notes on using experimental / unstable features in Tokio.
```toml
[target.x8664-unknown-linux-gnu] rustflags = [ "--cfg", "tokiounstable", ] ```
Please report any issues to the issue tracker. And if you have any feature requests, feel free to add them there too 👍.