This library provides utility functions:
π‘ To learn more about this library, please read how it was built on developerlife.com:
π‘ You can also read all the Rust content on developerlife.com here. Also, the equivalent of this library is available for TypeScript and is called r3bl-ts-utils.
Please add the following to your Cargo.toml
file:
toml
[dependencies]
r3bl_rs_utils = "0.7.7"
Store
is thread safe and asynchronous (using Tokio). The middleware and subscribers will
be run in asynchronously via Tokio tasks. But the reducer functions will be run in
sequence (not in separate Tokio tasks).
β‘ Any functions or blocks that you write which uses the Redux library will have to be marked
async
as well. And you will have to spawn the Tokio runtime by using the#[tokio::main]
macro. If you use the default runtime then Tokio will use multiple threads and its task stealing implementation to give you parallel and concurrent behavior. You can also use the single threaded runtime; its really up to you.
Here's an example of how to use it. Let's say we have the following action enum, and state struct.
```rust /// Action enum.
pub enum Action { Add(i32, i32), AddPop(i32), Clear, MiddlewareCreateClearAction, }
/// State.
pub struct State {
pub stack: Vec
Here's an example of the reducer function.
rust
// Reducer function (pure).
let reducer_fn = |state: &State, action: &Action| match action {
Action::Add(a, b) => {
let sum = a + b;
State { stack: vec![sum] }
}
Action::AddPop(a) => {
let sum = a + state.stack[0];
State { stack: vec![sum] }
}
Action::Clear => State { stack: vec![] },
_ => state.clone(),
};
Here's an example of an async subscriber function (which are run in parallel after an action is dispatched). The following example uses a lambda that captures a shared object. This is a pretty common pattern that you might encounter when creating subscribers that share state in your enclosing block or scope.
rust
// This shared object is used to collect results from the subscriber function & test it later.
let shared_object = Arc::new(Mutex::new(Vec::<i32>::new()));
// This subscriber function is curried to capture a reference to the shared object.
let subscriber_fn = with(shared_object.clone(), |it| {
let curried_fn = move |state: State| {
let mut stack = it.lock().unwrap();
stack.push(state.stack[0]);
};
curried_fn
});
Here are two types of async middleware functions. One that returns an action (which will
get dispatched once this middleware returns), and another that doesn't return anything
(like a logger middleware that just dumps the current action to the console). Note that
both these functions share the shared_object
reference from above.
```rust // This middleware function is curried to capture a reference to the shared object. let mwreturnsnone = with(sharedobject.clone(), |it| { let curriedfn = move |action: Action| { let mut stack = it.lock().unwrap(); match action { Action::Add(, _) => stack.push(-1), Action::AddPop() => stack.push(-2), Action::Clear => stack.push(-3), _ => {} } None }; curried_fn });
// This middleware function is curried to capture a reference to the shared object. let mwreturnsaction = with(sharedobject.clone(), |it| { let curriedfn = move |action: Action| { let mut stack = it.lock().unwrap(); match action { Action::MiddlewareCreateClearAction => stack.push(-4), _ => {} } Some(Action::Clear) }; curried_fn }); ```
Here's how you can setup a store with the above reducer, middleware, and subscriber functions.
rust
// Setup store.
let mut store = Store::<State, Action>::new();
store
.add_reducer(ShareableReducerFn::new(reducer_fn))
.await
.add_subscriber(SafeSubscriberFnWrapper::new(subscriber_fn))
.await
.add_middleware(SafeMiddlewareFnWrapper::new(mw_returns_none))
.await;
Finally here's an example of how to dispatch an action in a test. You can dispatch actions
asynchronously using dispatch_spawn()
which is "fire and forget" meaning that the caller
won't block or wait for the dispatch_spawn()
to return. Then you can dispatch actions
synchronously if that's what you would like using dispatch()
.
```rust // Test reducer and subscriber by dispatching Add and AddPop actions asynchronously. store.dispatchspawn(Action::Add(10, 10)).await; store.dispatch(&Action::Add(1, 2)).await; asserteq!(sharedobject.lock().unwrap().pop(), Some(3)); store.dispatch(&Action::AddPop(1)).await; asserteq!(sharedobject.lock().unwrap().pop(), Some(21)); store.clearsubscribers().await;
// Test async middleware: mwreturnsaction. sharedobject.lock().unwrap().clear(); store .addmiddleware(SafeMiddlewareFnWrapper::new(mwreturnsaction)) .dispatch(&Action::MiddlewareCreateClearAction) .await; asserteq!(store.getstate().stack.len(), 0); asserteq!(sharedobject.lock().unwrap().pop(), Some(-4)); ```
There are quite a few declarative macros that you will find in the library. They tend to
be used internally in the implementation of the library itself. Here are some that are
actually externally exposed via #[macro_export]
.
This is a really simple macro to make it effortless to use the color console logger. It
takes an identifier as an argument. It simply dumps an arrow symbol, followed by the
identifier (stringified) along with the value that it contains (using the Debug
formatter). All of the output is colorized for easy readability. You can use it like this.
rust
let my_string = "Hello World!";
debug!(my_string);
All the procedural macros are organized in 3 crates using an internal or core crate: the public crate, an internal or core crate, and the proc macro crate.
This derive macro makes it easy to generate builders when annotating a struct
or enum
.
It generates It has full support for generics. It can be used like this.
```rust
struct Point
let mypt: Point
asserteq!(mypt.x, 1); asserteq!(mypt.y, 2); ```
This function like macro (with custom syntax) makes it easy to manage shareability and interior mutability of a struct. We call this pattern the "manager" of "things").
πͺ You can read all about it here.
RwLock
for thread safety.Arc
so we can share it across threads.where
clause.Here's a very simple usage:
rust
make_struct_safe_to_share_and_mutate! {
named MyMapManager<K, V>
where K: Default + Send + Sync + 'static, V: Default + Send + Sync + 'static
containing my_map
of_type std::collections::HashMap<K, V>
}
Here's an async example.
```rust
async fn testcustomsyntaxnowhereclause() {
makestructsafetoshareandmutate! {
named StringMap
let mymanager: StringMap
This function like macro (with custom syntax) makes it easy to share functions and lambdas that are async. They should be safe to share between threads and they should support either being invoked or spawned.
πͺ You can read all about how to write proc macros here.
Arc<RwLock<>>
for
thread safety and interior mutability.get()
method is generated which makes it possible to share this struct across
threads.from()
method is generated which makes it easy to create this struct from a
function or lambda.spawn()
method is generated which makes it possible to spawn the enclosed function
or lambda asynchronously using Tokio.invoke()
method is generated which makes it possible to invoke the enclosed
function or lambda synchronously.Here's an example of how to use this macro.
```rust use r3blrsutils::makesafeasyncfnwrapper;
makesafeasyncfnwrapper! { named SafeMiddlewareFnWrapper containing fnmut oftype FnMut(A) -> Option } ```
Here's another example.
```rust use r3blrsutils::makesafeasyncfnwrapper;
makesafeasyncfnwrapper! {
named SafeSubscriberFnWrapper
containing fnmut
oftype FnMut(S) -> ()
}
```
[Arena
] and [MTArena
] types are the implementation of a
non-binary tree data
structure that is inspired by memory arenas.
Here's a simple example of how to use the [Arena
] type:
```rust use r3blrsutils::{ treememoryarena::{Arena, HasId, MTArena, ResultUidList}, utils::{styleprimary, styleprompt}, };
let mut arena = Arena::
Here's how you get weak and strong references from the arena (tree), and tree walk:
```rust use r3blrsutils::{ treememoryarena::{Arena, HasId, MTArena, ResultUidList}, utils::{styleprimary, styleprompt}, };
let mut arena = Arena::
{ assert!(arena.getnodearc(&node1id).issome()); let node1ref = dbg!(arena.getnodearc(&node1id).unwrap()); let node1refweak = arena.getnodearcweak(&node1id).unwrap(); asserteq!(node1ref.read().unwrap().payload, node1value); asserteq!( node1refweak.upgrade().unwrap().read().unwrap().payload, 42 ); }
{ let nodeiddne = 200 as usize; assert!(arena.getnodearc(&nodeiddne).is_none()); }
{ let node1id = 0 as usize; let nodelist = dbg!(arena.treewalkdfs(&node1id).unwrap()); asserteq!(nodelist.len(), 1); asserteq!(node_list, vec![0]); } ```
Here's an example of how to use the [MTArena
] type:
```rust use std::{ sync::Arc, thread::{self, JoinHandle}, };
use r3blrsutils::{ treememoryarena::{Arena, HasId, MTArena, ResultUidList}, utils::{styleprimary, styleprompt}, };
type ThreadResult = Vec
let mut handles: Handles = Vec::new();
let arena = MTArena::
// Thread 1 - add root. Spawn and wait (since the 2 threads below need the root). { let arenaarc = arena.getarenaarc(); let thread = thread::spawn(move || { let mut arenawrite = arenaarc.write().unwrap(); let root = arenawrite.addnewnode("foo".to_string(), None); vec![root] }); thread.join().unwrap(); }
// Perform tree walking in parallel. Note the lambda does capture many enclosing variable context. { let arenaarc = arena.getarenaarc(); let fnarc = Arc::new(move |uid, payload| { println!( "{} {} {} Arena weakcount:{} strongcount:{}", styleprimary("walkerfn - closure"), uid, payload, Arc::weakcount(&arenaarc), Arc::weakcount(&arenaarc) ); });
// Walk tree w/ a new thread using arc to lambda.
{
let threadhandle: JoinHandle
let result_node_list = thread_handle.join().unwrap();
println!("{:#?}", result_node_list);
}
// Walk tree w/ a new thread using arc to lambda.
{
let threadhandle: JoinHandle
let result_node_list = thread_handle.join().unwrap();
println!("{:#?}", result_node_list);
} } ```
π There are more complex ways of using [
Arena
] and [MTArena
]. Please look at these extensive integration tests that put them thru their paces here.
This struct allows users to create a lazy hash map. A function must be provided that computes the values when they are first requested. These values are cached for the lifetime this struct. Here's an example.
```rust use std::sync::atomic::{AtomicUsize, Ordering::SeqCst}; use r3blrsutils::utils::LazyMemoValues;
// These are copied in the closure below. let arcatomiccount = AtomicUsize::new(0); let mut avariable = 123; let mut aflag = false;
let mut generatevaluefn = LazyMemoValues::new(|it| { arcatomiccount.fetchadd(1, SeqCst); avariable = 12; aflag = true; avariable + it });
asserteq!(arcatomiccount.load(SeqCst), 0); asserteq!(generatevaluefn.getref(&1), &13); asserteq!(arcatomiccount.load(SeqCst), 1); asserteq!(generatevaluefn.getref(&1), &13); // Won't regenerate the value. asserteq!(arcatomic_count.load(SeqCst), 1); // Doesn't change. ```
This module contains a set of functions to make it easier to work with terminals.
The following is an example of how to use is_stdin_piped()
:
rust
fn run(args: Vec<String>) -> Result<(), Box<dyn Error>> {
match is_stdin_piped() {
true => piped_grep(PipedGrepOptionsBuilder::parse(args)?)?,
false => grep(GrepOptionsBuilder::parse(args)?)?,
}
Ok(())
}
The following is an example of how to use readline()
:
```rust use r3blrsutils::utils::{ printheader, readline, styledimmed, styleerror, styleprimary, style_prompt, };
fn makeaguess() -> String { println!("{}", Blue.paint("Please input your guess.")); let (bytesread, guess) = readline(); println!( "{} {}, {} {}", styledimmed("#bytes read:"), styleprimary(&bytesread.tostring()), styledimmed("You guessed:"), style_primary(&guess) ); guess } ```
Here's a list of functions available in this module:
readline_with_prompt()
print_prompt()
readline()
is_tty()
is_stdout_piped()
is_stdin_piped()
Functions that make it easy to unwrap a value safely. These functions are provided to
improve the ergonomics of using wrapped values in Rust. Examples of wrapped values are
<Arc<RwLock<T>>
, and <Option>
. These functions are inspired by Kotlin scope functions
& TypeScript expression based language library which can be found
here on r3bl-ts-utils
.
Here are some examples.
```rust use r3blrsutils::utils::{ callifsome, unwraparcreadlockandcall, unwraparcwritelockandcall, withmut, }; use r3blrsutils::utils::{ReadGuarded, WriteGuarded}; use r3blrsutils::{ arenatypes::HasId, ArenaMap, FilterFn, NodeRef, ResultUidList, WeakNodeRef, };
if let Some(parentid) = parentidopt { let parentnodearcopt = self.getnodearc(parentid); callifsome(&parentnodearcopt, &|parentnodearc| { unwraparcwritelockandcall(&parentnodearc, &mut |parentnode| { parentnode.children.push(newnode_id); }); }); } ```
Here's a list of functions that are provided:
call_if_some()
call_if_none()
call_if_ok()
call_if_err()
with()
with_mut()
unwrap_arc_write_lock_and_call()
unwrap_arc_read_lock_and_call()
Here's a list of type aliases provided for better readability:
ReadGuarded<T>
WriteGuarded<T>
ANSI colorized text https://github.com/ogham/rust-ansi-term helper methods. Here's an example.
```rust use r3blrsutils::utils::{ printheader, readline, styledimmed, styleerror, styleprimary, style_prompt, };
fn makeaguess() -> String { println!("{}", Blue.paint("Please input your guess.")); let (bytesread, guess) = readline(); println!( "{} {}, {} {}", styledimmed("#bytes read:"), styleprimary(&bytesread.tostring()), styledimmed("You guessed:"), style_primary(&guess) ); guess } ```
Here's a list of functions available in this module:
print_header()
style_prompt()
style_primary()
style_dimmed()
style_error()
π§ WIP - This is an experimental module that isnβt ready yet. It is the first step towards
creating a TUI library that can be used to create sophisticated TUI applications. This is
similar to Ink library for Node.js & TypeScript (that uses React and Yoga). Or kinda like
tui
built atop crossterm
(and not termion
).
π§βπ¬ This library is in early development.
Please report any issues to the issue tracker. And if you have any feature requests, feel free to add them there too π.