This library provides utility functions:
π‘ To learn more about this library, please read how it was built on developerlife.com.
- You can also read all the Rust content on developerlife.com here.
- The equivalent of this library is available for TypeScript and is called r3bl-ts-utils.
Please add the following to your Cargo.toml
file:
toml
[dependencies]
r3bl_rs_utils = "0.5.7"
[Arena
] and [MTArena
] types are the implementation of a
non-binary tree data structure that is
inspired by memory arenas.
Here's a simple example of how to use the [Arena
] type:
```rust use r3blrsutils::{ treememoryarena::{Arena, HasId, MTArena, ResultUidList}, utils::{styleprimary, styleprompt}, };
let mut arena = Arena::
Here's how you get weak and strong references from the arena (tree), and tree walk:
```rust use r3blrsutils::{ treememoryarena::{Arena, HasId, MTArena, ResultUidList}, utils::{styleprimary, styleprompt}, };
let mut arena = Arena::
{ assert!(arena.getnodearc(&node1id).issome()); let node1ref = dbg!(arena.getnodearc(&node1id).unwrap()); let node1refweak = arena.getnodearcweak(&node1id).unwrap(); asserteq!(node1ref.read().unwrap().payload, node1value); asserteq!( node1refweak.upgrade().unwrap().read().unwrap().payload, 42 ); }
{ let nodeiddne = 200 as usize; assert!(arena.getnodearc(&nodeiddne).is_none()); }
{ let node1id = 0 as usize; let nodelist = dbg!(arena.treewalkdfs(&node1id).unwrap()); asserteq!(nodelist.len(), 1); asserteq!(node_list, vec![0]); } ```
Here's an example of how to use the [MTArena
] type:
```rust use std::{ sync::Arc, thread::{self, JoinHandle}, };
use r3blrsutils::{ treememoryarena::{Arena, HasId, MTArena, ResultUidList}, utils::{styleprimary, styleprompt}, };
type ThreadResult = Vec
let mut handles: Handles = Vec::new();
let arena = MTArena::
// Thread 1 - add root. Spawn and wait (since the 2 threads below need the root). { let arenaarc = arena.getarenaarc(); let thread = thread::spawn(move || { let mut arenawrite = arenaarc.write().unwrap(); let root = arenawrite.addnewnode("foo".to_string(), None); vec![root] }); thread.join().unwrap(); }
// Perform tree walking in parallel. Note the lambda does capture many enclosing variable context. { let arenaarc = arena.getarenaarc(); let fnarc = Arc::new(move |uid, payload| { println!( "{} {} {} Arena weakcount:{} strongcount:{}", styleprimary("walkerfn - closure"), uid, payload, Arc::weakcount(&arenaarc), Arc::weakcount(&arenaarc) ); });
// Walk tree w/ a new thread using arc to lambda.
{
let threadhandle: JoinHandle
let result_node_list = thread_handle.join().unwrap();
println!("{:#?}", result_node_list);
}
// Walk tree w/ a new thread using arc to lambda.
{
let threadhandle: JoinHandle
let result_node_list = thread_handle.join().unwrap();
println!("{:#?}", result_node_list);
} } ```
π There are more complex ways of using [
Arena
] and [MTArena
]. Please look at these extensive integration tests that put them thru their paces here.
This struct allows users to create a lazy hash map. A function must be provided that computes the values when they are first requested. These values are cached for the lifetime this struct. Here's an example.
```rust use std::sync::atomic::{AtomicUsize, Ordering::SeqCst}; use r3blrsutils::utils::LazyMemoValues;
// These are copied in the closure below. let arcatomiccount = AtomicUsize::new(0); let mut avariable = 123; let mut aflag = false;
let mut generatevaluefn = LazyMemoValues::new(|it| { arcatomiccount.fetchadd(1, SeqCst); avariable = 12; aflag = true; avariable + it });
asserteq!(arcatomiccount.load(SeqCst), 0); asserteq!(generatevaluefn.getref(&1), &13); asserteq!(arcatomiccount.load(SeqCst), 1); asserteq!(generatevaluefn.getref(&1), &13); // Won't regenerate the value. asserteq!(arcatomic_count.load(SeqCst), 1); // Doesn't change. ```
This module contains a set of functions to make it easier to work with terminals.
The following is an example of how to use is_stdin_piped()
:
rust
fn run(args: Vec<String>) -> Result<(), Box<dyn Error>> {
match is_stdin_piped() {
true => piped_grep(PipedGrepOptionsBuilder::parse(args)?)?,
false => grep(GrepOptionsBuilder::parse(args)?)?,
}
Ok(())
}
The following is an example of how to use readline()
:
```rust use r3blrsutils::utils::{ printheader, readline, styledimmed, styleerror, styleprimary, style_prompt, };
fn makeaguess() -> String { println!("{}", Blue.paint("Please input your guess.")); let (bytesread, guess) = readline(); println!( "{} {}, {} {}", styledimmed("#bytes read:"), styleprimary(&bytesread.tostring()), styledimmed("You guessed:"), style_primary(&guess) ); guess } ```
Here's a list of functions available in this module:
readline()
print_prompt()
is_tty()
is_stdout_piped()
is_stdin_piped()
Functions that make it easy to unwrap a value safely. These functions are provided to improve the
ergonomics of using wrapped values in Rust. Examples of wrapped values are <Arc<RwLock<T>>
, and
<Option>
. These functions are inspired by Kotlin scope functions & TypeScript expression based
language library which can be found
here on r3bl-ts-utils
.
Here are some examples.
```rust use r3blrsutils::utils::{ callifsome, unwraparcreadlockandcall, unwraparcwritelockandcall, withmut, }; use r3blrsutils::utils::{ReadGuarded, WriteGuarded}; use r3blrsutils::{ arenatypes::HasId, ArenaMap, FilterFn, NodeRef, ResultUidList, WeakNodeRef, };
if let Some(parentid) = parentidopt { let parentnodearcopt = self.getnodearc(parentid); callifsome(&parentnodearcopt, &|parentnodearc| { unwraparcwritelockandcall(&parentnodearc, &mut |parentnode| { parentnode.children.push(newnode_id); }); }); } ```
Here's a list of functions that are provided:
call_if_some()
call_if_none()
call_if_ok()
call_if_err()
with()
with_mut()
unwrap_arc_write_lock_and_call()
unwrap_arc_read_lock_and_call()
Here's a list of type aliases provided for better readability:
ReadGuarded<T>
WriteGuarded<T>
ANSI colorized text https://github.com/ogham/rust-ansi-term helper methods. Here's an example.
```rust use r3blrsutils::utils::{ printheader, readline, styledimmed, styleerror, styleprimary, style_prompt, };
fn makeaguess() -> String { println!("{}", Blue.paint("Please input your guess.")); let (bytesread, guess) = readline(); println!( "{} {}, {} {}", styledimmed("#bytes read:"), styleprimary(&bytesread.tostring()), styledimmed("You guessed:"), style_primary(&guess) ); guess } ```
Here's a list of functions available in this module:
print_header()
style_prompt()
style_primary()
style_dimmed()
style_error()
π§ WIP - This is an experimental module that isnβt ready yet. It is the first step towards creating
a TUI library that can be used to create sophisticated TUI applications. This is similar to Ink
library for Node.js & TypeScript (that uses React and Yoga). Or kinda like tui
built atop
crossterm
(and not termion
).
π§βπ¬ This library is in early development.
Please report any issues to the issue tracker. And if you have any feature requests, feel free to add them there too π.