Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game servers deployments, to ensure security, access control, telemetry data, metrics and more.
It is designed to be used behind game clients as well as in front of dedicated game servers.
Project is currently in alpha status, and is being actively developed. Expect things to break.
Not to be used in production systems.
Participation in this project comes under the Contributor Covenant Code of Conduct
Please read the contributing guide for directions on writing code and submitting Pull Requests.
Quilkin is in active development - we would love your help in shaping its future!
There are lots of ways to engage with the Quilkin community:
Many concepts and architectural decisions where inspired by Envoy Proxy. Huge thanks to that team for the inspiration they provided with all their hard work.
Apache 2.0