quickjs_runtime is a library for quickly getting started with embedding a javascript engine in your rust project.
DISCLAIMER: This project is not yet what I would call "Battle Tested", use at your own risk.
quickjs_runtime focuses purely on making quickjs easy to use and does not add any additional features, that's where these projects come in: * A more feature-rich runtime: GreenCopperRuntime. * The commandline client: GreenCopperCmd. * And then there is GreenCopperServer which aspires to be a full fledged application platform.
This project is inspired by the quickjs wrapper at theduke/quickjs-rs and still uses its low level bindings libquickjs-sys.
The big difference to quickjs-rs is that quickjs_runtime executes all quickjs related code in a dedicated single-threaded EventLoop.
Please see the DOCS for all inner workings
Same goals as https://github.com/HiRoFa/es_runtime but with using quickjs
so * slower js
but
For some of my projects those are a big plus!
Here are some quickstarts:
Cargo.toml
toml
[dependencies]
hirofa_utils = "0.4"
quickjs_runtime = "0.7"
log = "0.4"
simple-logging = "2.0"
```rust use crate::builder::QuickJsRuntimeBuilder; use crate::facades::QuickJsRuntimeFacade; use crate::quickjsrealmadapter::QuickJsRealmAdapter; use futures::executor::blockon; use hirofautils::jsutils::adapters::proxies::JsProxy; use hirofautils::jsutils::adapters::JsRealmAdapter; use hirofautils::jsutils::facades::values::{JsValueConvertable, JsValueFacade}; use hirofautils::jsutils::facades::{JsRuntimeBuilder, JsRuntimeFacade}; use hirofautils::js_utils::{JsError, Script}; use log::LevelFilter; use std::time::Duration;
#[test]
fn test_examples() {
let rt = QuickJsRuntimeBuilder::new().js_build();
let outcome = block_on(run_examples(&rt));
if outcome.is_err() {
log::error!("an error occured: {}", outcome.err().unwrap());
}
log::info!("done");
}
async fn take_long() -> i32 {
std::thread::sleep(Duration::from_millis(500));
537
}
async fn run_examples(rt: &QuickJsRuntimeFacade) -> Result<(), JsError> {
// ensure console.log calls get outputted
simple_logging::log_to_stderr(LevelFilter::Info);
// do a simple eval on the main realm
let eval_res = rt
.js_eval(None, Script::new("simple_eval.js", "2*7;"))
.await?;
log::info!("simple eval:{}", eval_res.get_i32());
// invoke a JS method from rust
let meth_res = rt
.js_function_invoke(None, &["Math"], "round", vec![12.321.to_js_value_facade()])
.await?;
log::info!("Math.round(12.321) = {}", meth_res.get_i32());
// add a rust function to js as a callback
let cb = JsValueFacade::new_callback(|args| {
let a = args[0].get_i32();
let b = args[1].get_i32();
log::info!("rust cb was called with a:{} and b:{}", a, b);
Ok(JsValueFacade::Null)
});
rt.js_function_invoke(
None,
&[],
"setTimeout",
vec![
cb,
10.to_js_value_facade(),
12.to_js_value_facade(),
13.to_js_value_facade(),
],
)
.await?;
std::thread::sleep(Duration::from_millis(20));
log::info!("rust cb should have been called by now");
// create simple proxy class with an async function
rt.js_loop_realm_sync(None, |_rt_adapter, realm_adapter| {
let proxy = JsProxy::new(&["com", "mystuff"], "MyProxy").add_static_method(
"doSomething",
|_rt_adapter, realm_adapter: &QuickJsRealmAdapter, _args| {
realm_adapter.js_promise_create_resolving_async(
async { Ok(take_long().await) },
|realm_adapter, producer_result| {
realm_adapter.js_i32_create(producer_result)
},
)
},
);
realm_adapter
.js_proxy_install(proxy, true)
.ok()
.expect("could not install proxy");
});
rt.js_eval(
None,
Script::new(
"testMyProxy.js",
"async function a() {\
console.log('a called at %s ms', new Date().getTime());\
let res = await com.mystuff.MyProxy.doSomething();\
console.log('a got result %s at %s ms', res, new Date().getTime());\
}; a();",
),
)
.await?;
std::thread::sleep(Duration::from_millis(600));
log::info!("a should have been called by now");
Ok(())
}
```