quakeworld

A rust library for working with quakeworld.

available features

Features that are enabled by default are protocol, mvd, and util.
Everything is serializable via serde (json,...). Supports wasm as target ('it compiles' cargo build --target wasm32-unknown-unknown)

Goals

probably in order of being implemented too * state - generating a game state by consuming types * network - client * qwd - qwd format parsing * mvd - creating a mvd from states

Documentation

could be better, aka non existing at the moment

Example