A quadtree implementation in rust.
Add this to your Cargo.toml
:
toml
[dependencies]
quad3 = "0.1"
```rust use quad3::prelude::*; // Create a new quadtree with a bounding box of 20x20 centred in (0, 0) and a max amount of 4 items per node let mut quadtree = QuadTree::new(Box2d::new(Point::new(0.0, 0.0), 10.0), 4);
assert!(quadtree.insert(&Point::new(0.0, 0.0))); assert!(quadtree.insert(&Point::new(0.5, 0.5))); assert!(quadtree.insert(&Point::new(-0.5, -0.5))); assert!(quadtree.insert(&Point::new(1.5, 1.5))); assert!(quadtree.insert(&Point::new(-1.5, -1.5))); assert!(quadtree.insert(&Point::new(2.5, 2.5))); assert!(quadtree.insert(&Point::new(-2.5, -2.5)));
// Query a range of 2x2 centred in (0, 0) let points = quadtree.queryrange(Box2d::new(Point::new(0.0, 0.0), 1.0)); asserteq!(points.len(), 3); ```