Q3Tool

A Rust library for interacting with ioq3 (Quake 3) based game servers.

GitHub issues MIT license

Getting Started

Quick Example

```rust use q3tool::Q3Tool;

fn main() { let q = Q3Tool::new("someserverhost:27960"); let serverinfo = q.getstatus().unwrap();

// Print all public server c_vars
for (k, v) in server_info.vars() {
    println!("{}: {}", k, v);
}

// Print a single server c_var
println!("Hostname: {}", server_info.vars().get("sv_hostname").unwrap());

// Print all players
for player in server_info.players() {
    println!("Name: {}, Score: {}, Ping: {}", player.name(), player.score(), player.ping());
}

} ```

Current Status

Q3Tool is essentially feature-complete. RCON is finally implemented and it is able to retrieve data from any compatible ioq3 server that I can test. If you encounter any bugs, please don't hesitate to open an issue.

There shouldn't be any breaking changes in the public facing API at this point.

Running the tests

cargo test

License

This project is licensed under the MIT License