This is a crate for for procedurally generating maps written in Rust. It's very elegant to use, see the example below:
```rust use procedural_generation::Generator;
fn main() { let size = Size::new((4, 4), (10, 10)); Generator::new() .withsize(30, 10) .spawnterrain(1, 50) .spawn_rooms(2, 3, &size) .show(); } ```
Produces the following (prints with colors in terminal!):