An idiomatic and fast(not just because the language) rust porting for poly2tri
cpp project. It calculates CDT (Constrained Delaunay Triangulation) on a polygon.
Add following to cargo.toml
toml
[dependencies]
poly2tri-rs = "0.1"
Or
bash
cargo add poly2tri-rs
Introduced a bunch of perf optimizations to meet the cpp version, without breaking the type system.
Timing at the time of writing on my m1 mbp:
| example | poly2tri-rs | poly2tri (cpp) | point count | | -------- | ------------ | -------------- | ----------- | | bird | 0.08ms | 0.17ms | 275 | | debug | 0.06ms | 0.14ms | 200 | | nazcaheron | 0.4ms | 0.55ms | 1036 | | nazcamonkey | 0.52ms | 0.76ms | 1204 |
bash
cargo run --example square && open square_with_hole.svg
Sample code
``` rust
fn example() {
// randomly generate steinier points (point with no edge)
let mut points = Vec::
// outer square
let builder = SweeperBuilder::new(vec![
Point::new(-10., -10.),
Point::new(810., -10.),
Point::new(810., 810.),
Point::new(-10., 810.),
])
.add_steiner_points(points)
// square hole
.add_hole(vec![
Point::new(400., 400.),
Point::new(600., 400.),
Point::new(600., 600.),
Point::new(400., 600.),
]);
// consume builder and grab a sweeper
let sweeper = builder.build();
// triangulate with cdt
let triangles = sweeper.triangulate();
// draw
draw(triangles, "square_with_hole.svg".into());
} ```
```bash
git clone git@github.com:jhasse/poly2tri.git git clone git@github.com:shuoli84/poly2tri-rs.git
cd poly2tri-rs cargo run --example draw --release -- --path ../poly2tri/testbed/data/funny.dat --output funny.svg
open funny.svg ```