This is a library for generating n-dimensional poisson-disk distributions.
It generates distribution of points in [0, 1]d where:
Due it's blue noise properties poisson-disk distribution can be used for object placement in procedural texture/world generation, as source distribution for digital stipling, as distribution for sampling in rendering or for (re)meshing.
```rust extern crate poisson; extern crate rand; extern crate nalgebra as na;
use poisson::{Builder, Type, algorithm};
fn main() {
let poisson =
Builder::<_, na::Vector2