Pointillism

A compositional library for musical composition.

Examples

If you want to see pointillism in action and what it's capable of, run the examples in the examples folder.

Note: Some examples may be loud, dissonant, and/or jarring. Hearing discretion is advised.

Design

The way in which pointillism outputs audio is by writing sample by sample into a .wav file. The output is hardcoded to use 32-bit floating point, although calculations are internally done using 64-bit, for extra precision.

For convenience, the Signal trait is provided. Structs implementing this trait generate sample data frame by frame, which can be advanced, or retriggered. Signals may be composed to create more complex signals, using for instance a MutSgn. Moreover, you can implement the trait for your own structs, giving you vast control over the samples you're producing.

Naming conventions

The library has been coded in very large generality, and many types - even "basic" ones, are actually type aliases. As such, many constructors new are suffixed, to avoid ambiguity.

Versions

The following versions of pointillism exist:

Once the basic structure of pointillism stabilizes, the version will advance to 0.3.0, and a changelog will be made.