Pointillism

A compositional library for musical composition.

Examples

If you want to see pointillism in action and what it's capable of, run the examples in the examples folder.

Note: Some examples may be loud, dissonant, and/or jarring. Hearing discretion is advised.

Design

The way in which pointillism outputs audio is by writing sample by sample into a 32-bit floating point .wav file. Internal calculations use 64-bit floating points.

For convenience, the Signal trait is provided. Structs implementing this trait generate sample data frame by frame, which can be advanced or retriggered.

Signals may be composed to create more complex signals, using for instance the MapSgn and MutSgn structs. Moreover, you can implement the Signal trait for your own structs, giving you vast control over the samples you're producing.

Signals that generate audio on their own are called generators. Their names are suffixed by Gen. Signals that modify the output from another signal are called effects.

You can think of pointillism as a compile-time modular synthesizer, where every new struct is its own module.

Versions

The following versions of pointillism exist:

Once the basic structure of pointillism stabilizes, the version will advance to 0.3.0, and a changelog will be made.