Pleco is a Chess Library, containing the building blocks of the chess engine Stockfish, re-written entirely in Rust.
This project is split into two crates, pleco
(the library you are currently in), which contains the library functionality,
and pleco_engine
, which contains the UCI (Universal Chess Interface) compatible Engine & AI.
The overall goal of pleco is to recreate the Stockfish engine in rust, for comparison and educational purposes. As such, the majority of the algorithms used here are a direct port of Stockfish's, and the credit for the majority of the code go directly to the maintainers and authors of Stockfish.
For the chess engine implemented using this library provided by pleco
,
see pleco_engine.
Some of the features pleco
implements:
- Bitboard Representation of Piece Locations:
- Ability for concurrent Board State access, for use by parallel searchers
- Full Move-generation Capabilities, including generation of pseudo-legal moves
- Statically computed lookup-tables (including Magic Bitboards)
- Zobrist Hashing
- A Transposition Table: lightning fast lookup table storing information for a board
- Pre-implemented searchers, some of which using rayon.rs for easy parallelism
To use Pleco inside your own Rust projects, Pleco.rs is available as a library on crates.io.
nightly
rust is required to use.
Setting up a board position is extremely simple.
```rust use pleco::{Board,Player,PieceType};
let board = Board::startpos(); asserteq!(board.countpiece(Player::White,PieceType::P), 8); asserteq!(&board.fen(),"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"); ```
A Board
can be created with any valid chess position using a valid FEN (Forsyth-Edwards Notation) String.
Check out the Wikipedia article for more information on FEN Strings
and their format.
rust
let board: Board = Board::from_fen("rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq c6 0 2").unwrap();
Moves are represented with a BitMove
structure. They must be generated by a Board
object directly, to be
considered a valid move. Using Board::generate_moves()
will generate all legal BitMove
s of the current
position for the current player.
```rust
use pleco::{Board,BitMove};
let mut board = Board::startpos(); // create a board of the starting position let moves = board.generatemoves(); // generate all possible legal moves board.applymove(moves[0]); asserteq!(board.moves_played(), 1); ```
We can ask the Board to apply a move to itself from a string. This string must follow the format of a standard UCI Move, in the format [srcsq][dstsq][promo]. E.g., moving a piece from A1 to B3 would have a uci string of "a1b3", while promoting a pawn would look something like "e7e81". If the board is supplied a UCI move that is either incorrectly formatted or illegal, false shall be returned.
rust
let mut board = Board::start_pos(); // create a board of the starting position
let success = board.apply_uci_move("e7e8q"); // apply a move where piece on e7 -> eq, promotes to queen
assert!(!success); // Wrong, not a valid move for the starting position
We can revert to the previous chessboard state with a simple Board::undo_move()
:
rust
let mut board = Board::start_pos();
board.apply_uci_move("e2e4"); // A very good starting move, might I say
assert_eq!(board.moves_played(),1);
board.undo_move();
assert_eq!(board.moves_played(),0);
Any and all contributions are welcome! Open up a PR to contribute some improvements. Look at the Issues tab to see what needs some help.
Pleco is distributed under the terms of the MIT license. See LICENSE-MIT for details. Opening a pull requests is assumed to signal agreement with these licensing terms.