Contains manifest format and "build assets by metadata" utils.
Here is the metadata format explanation in examples
```toml
[package.metadata.playdate] name = "{name}" # optional, default is package.name author = "{author}" # optional, default is package.authors version = "{version}" # optional, default is package.version description = "{description}" # optional, default is package.description bundle-id = "com.yourcompany.{bundle_id}"
image-path = "img/system" # optional launch-sound-path = "sfx/jump" # optional
content-warning = "This game contains mild realistic, violence and bloodshed." # optional content-warning2 = "Really scary game." # optional ```
Instructions for Playdate Package Build System such as cargo-playdate.
Describes where assets are stored, how and where they should be in the package.
toml
[package.metadata.playdate.assets]
Dev-Assets
[package.metadata.playdate.dev-assets]
Assets that for examples or tests only, inherited by main assets. Not implemented yet, WiP.
There is two options how to set assets - list or table:
Simplest way to declare assets is just list of paths.
/**/*o*e.png
${MY_VARIABLE}
So all matched files will be included.
toml
[package.metadata.playdate]
assets = ["assets/**/*.wav", "assets/**/*.png"]
If glob in path, resulting path of file starts with matched part of path, e.g.:
- for assets/**/*.wav
it will be foo/some.wav
, if assets
contains foo
dir
This is a complex way of specifying what assets should be included. - Left hand is a path where asset should be in the package, - Right hand is the path where source(s) should be found.
Both hands can contain env-var queries like ${MY_VARIABLE}
Left hand path is relative to building playdate-package root
```toml [package.metadata.playdate.assets]
"img/system/" = "${PLAYDATESDKPATH}/Examples/Game Template/Source/SystemAssets/*.png"
"sfx/jump.wav" = "${PLAYDATESDKPATH}/Examples/Level 1-1/Source/sfx/jump.wav"
"/" = "assets/img.png" # path is relative to crate root ```
Also this way supports simple include and exclude instructions:
toml
"rel-to-crate-root/file-to-include" = true # left hand is a local path, relative to crate-root,
"file-to-exclude" = false # OR resulting path that where asset will be in the resulting package.
There is some options where to set asset options:
- [package.metadata.playdate.assets.options]
- [package.metadata.playdate.options.assets]
Both are equal but should not be both in one crate.
toml
[package.metadata.playdate.assets.options]
dependencies = true # allow to build assets for dependencies (default is `true`)
overwrite = true # overwrite existing assets in build dir (default is `true`)
method = "link" # "copy" or "link" (default is `link`) - how assets should be collected, make symlinks or copy files
follow-symlinks = true # follow symlinks (default is `true`)
Package build options, instruction for Playdate Package Build System such as cargo-playdate.
toml
[package.metadata.playdate.options]
Available options is assets
, see Assets Options.
Currently there is no more options, it's just reserved for future use.
This software is not sponsored or supported by Panic.