This project is a Crossbow Plugin for Google Play Billing written in Rust and Kotlin.
Important: Before using this plugin please follow instructions on Getting ready Google Play Billing official guide.
Just add Rust dependencies like this:
toml
[dependencies]
crossbow = "0.2.0"
[target.'cfg(target_os = "android")'.dependencies]
play-billing = "0.2.0"
And finally, add this to your Crossbow Android configuration:
toml
[package.metadata.android]
plugins_remote = ["com.crossbow.play_billing:play_billing:0.2.0"]
That's it, now you can start using Play Billing!
First step is plugin initialization. In your rust project, you will need to initialize Crossbow
instance and then get Android plugin:
```rust
use crossbow::android::*; let crossbow = CrossbowInstance::new(); let playbilling: playbilling::PlayBillingPlugin = crossbow.get_plugin()?; ```
After plugin initialization you can use supported features. For example to start connection and query purchases you can use:
rust
play_billing.start_connection()?;
play_billing.query_purchases("YOUR_TYPE")?;
To read signals:
rust
if let Ok(signal) = play_billing.get_receiver().recv().await {
println!("Signal: {:?}", signal);
}
Complete documentation you can find here.
This Plugin was initially inspired by godot-google-play-billing.