PixEngine

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Summary

pix_engine is a cross-platform graphics & UI library for simple games, visualizations, digital art, and graphics applications written in Rust, supporting SDL2 (and soon Web-Assembly!) renderers.

The primary goal of this library is to be simple to setup and use for graphics or algorithm exploration and is not meant to be as fully-featured as other, larger graphics libraries.

It is intended to be more than just a toy library, however, and can be used to drive real applications. The Tetanes NES emulator, for example uses pix_engine for rendering, window and event handling.

Getting Started

Creating an application is as simple as implementing the only required method of the [AppState] trait for your application: [AppState::on_update] which gets executed as often as possible by default. Within that function you'll have access to a mutable [PixState] object which provides several methods for modifying settings and drawing to the screen.

[AppState] has several additional methods that can be implemented to respond to user and system events.

Here's an example application:

```rust norun use pixengine::prelude::*;

struct MyApp;

impl AppState for MyApp { fn on_start(&mut self, s: &mut PixState) -> PixResult<()> { // Setup App state. PixState contains engine specific state and // utility functions for things like getting mouse coordinates, // drawing shapes, etc. s.background(220)?; s.circle([10, 10, 100])?; Ok(()) }

fn on_update(&mut self, s: &mut PixState) -> PixResult<()> {
    // Main render loop. Called as often as possible, or based on `target frame rate`.
    if s.mouse_pressed() {
        s.fill(0);
    } else {
        s.fill(255);
    }
    let m = s.mouse_pos();
    s.circle([m.x(), m.y(), 80])?;
    Ok(())
}

fn on_stop(&mut self, s: &mut PixState) -> PixResult<()> {
    // Teardown any state or resources before exiting.
    Ok(())
}

}

fn main() -> PixResult<()> { let mut engine = PixEngine::builder() .withdimensions(800, 600) .withtitle("MyApp") .position_centered() .build(); let mut app = MyApp; engine.run(&mut app) } ```

Crate features

Utility features

Renderer features

Known Issues

See the github issue tracker.

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Contact

For issue reporting, please use the github issue tracker. You can contact me directly here.

Credits

Implementation heavily inspired by OneLoneCoder and his amazing olcPixelGameEngine project.

Also heavily influenced by p5js.