sdl2_window Build Status

An SDL2 back-end for the Piston game engine

Maintainers: @TyOverby, @bvssvni, @Coeuvre

How to contribute

How to create a window

Rust let mut window = Sdl2Window::new( shader_version::opengl::OpenGL_3_2, WindowSettings { title: "My application".to_string(), size: [640, 480], fullscreen: false, exit_on_esc: true, samples: 4, } );

How to set up Gfx

After you have created a window, do the following:

Rust let mut device = gfx::GlDevice::new(|s| unsafe { transmute(sdl2::video::gl_get_proc_address(s)) }); let (w, h) = window.get_size(); let frame = gfx::Frame::new(w as u16, h as u16);

Troubleshooting

Dependencies

dependencies