(After four years, now UN-paused!)
Project Goals: * Be an arguably working, useful Lua interpreter. * Be an easy way to confidently sandbox untrusted Lua scripts. * Be somewhat resilient against DoS from untrusted scripts (scripts should not be able to cause the interpreter to panic and should be guaranteed to pause in some reasonable bounded amount of time). * Be an easy way to bind Rust APIs to Lua safely, with a bindings system that is resilient against weirdness and edge cases, and with user types that can safely participate in runtime garbage collection. * Be pragmatically compatible with some version(s) of PUC-Rio Lua. * Don't be obnoxiously slow (for example, avoid abstractions that would make the interpreter fundamentally slower than PUC-Rio Lua).
This project is currently very WIP Right now, the short term goal is to
get some usable subset of Lua working, and to have a robust bindings story.
piccolo
is being worked on again to use in a separate game project, and my
immediate goals are going to be whatever that project requires.
Expect frequent pre-1.0 API breakage, this crate is still very experimental. All API incompatible changes will be accompanied by minor version bumps, but these will be very common.
The goal with piccolo
is to have the majority of it written in safe Rust.
Currently, there are a few sources of unsafety, but crucially these sources
of unsafety are isolated. piccolo
will avoid at all costs relying on
abstractions which leak unsafety, it should always be possible to interact
with even low level details of piccolo
without using unsafe
.
The current primary sources of unsafety:
* The particularly weird requirements of Lua tables require using hashbrown's
low level RawTable API.
* Userdata requires a very delicate unsafe lifetime dance to deal with
downcasting non-'static userdata with a safe interface.
* Unsafe code is required to avoid fat pointers in several Lua types, to keep
Value
as small as possible and allow potential future smaller Value
representations.
(piccolo
makes no attempt yet to guard against side channel attacks like
spectre, so even *if the VM is memory safe, running untrusted scripts carries
additional risk)*.
The garbage collector system for piccolo
is now in its own repo, and also on crates.io. See the
README in the linked repo for more detail about the GC design.
piccolo
has a real, cycle detecting, incremental garbage collector with
zero-cost Gc
pointers (they are machine pointer sized and implement Copy
)
that are usable from safe Rust. It achieves this by combining two things:
1) An unsafe Collect
trait which allows tracing through garbage collected
types that, despite being unsafe, can be implemented safely using procedural
macros.
2) Branding Gc
pointers by unique, invariant "generative" lifetimes to ensure
that such pointers are isolated to a single root object, and to guarantee
that, outside an active call to mutate
, all such pointers are either
reachable from the root object or are safe to collect.
The mutate
based GC api means that long running calls to mutate
can be
problematic. No garbage collection can take place during a call to mutate
, so
we have to make sure to regularly return from the mutate
call to allow garbage
collection to take place.
The VM in piccolo
is thus written in what is sometimes called "stackless" or
"trampoline" style. It does not rely on the rust stack for Lua -> Rust and Rust
-> Lua nesting, instead callbacks can either have some kind of immediate result
(return values, yield values from a coroutine, error), or they can produce
a Sequence
. A Sequence
is a bit like a Future
in that it is a multi-
step operation that the parent Thread
will drive to completion. Thread
will repeatedly call Sequence::poll
until the sequence is complete, and the
Sequence
can yield values and call arbitrary Lua functions while it is being
polled.
As an example, it is of course possible for Lua to call a Rust callback, which
then in turn creates a new Lua coroutine and runs it. In order to do so, a
callback would take a Lua function as a parameter, then create a new coroutine
Lua thread and return a Sequence
impl that will run it. The outer main Lua
thread will step the created Sequence
, which will in turn step the inner
Lua thread. This is exactly how the coroutine.resume
Lua stdlib function is
implemented.
As another example, pcall
is easy to implement here, a callback can call the
provided function with a Sequence
underneath it, and the sequence can catch
the error and return the error status.
Yet another example, imagine Rust code calling a Lua coroutine thread which
calls a Rust Sequence
which calls yet more Lua code which then yields. Our
stack will look something like this:
[Rust] -> [Lua Coroutine] -> [Rust Sequence] -> [Lua code that yields]
This is no problem with this VM style, the inner Rust callback is paused as a
Sequence
, and the inner yield will return the value all the way to the top
level Rust code. When the coroutine thread is resumed and eventually returns,
the Rust Sequence
will be resumed.
With any number of nested Lua threads and Sequence
s, control will always
continuously return outside the GC arena and to the outer Rust code driving
everything. This is the "trampoline" here, when using this interpreter,
somewhere there is a loop that is continuously calling Arena::mutate
and
Thread::step
, and it can stop or pause or change tasks at any time, not
requiring unwinding the Rust stack.
This "stackless" style has many benefits, it allows for concurrency patterns that are difficult in some other VMs (like tasklets), and makes the VM much more resilient against untrusted script DoS.
The downside of the "stackless" style is that sometimes writing things as a
Sequence
is much more difficult than writing in normal, straight control
flow. It would be great if async Rust / generators could help here someday, to
allow for painlessly implementing Sequence
, but there are several current
compiler limitations that make this currently infeasible or so unergonomic that
it is no longer worth it.
__gc
is an entirely
separate can of worms).math
, coroutine
, many top-level stdlib functions)cargo run --example interpreter
)io
, os
, package
,
string
, table
, utf8
, debug
, and several top-level functions are
unimplemented.Drop
(just like any other rust type)
to get something equivalent to finaliazation for userdata.This is not an exhaustive list, but these are some things which I currently consider almost definite non-goals.
piccolo
is more or less aiming to emulate PUC-
Rio Lua behavior with the "C" locale set with the default settings in
luaconf.h
on 64-bit Linux.debug
library.os.setlocale
and other weirdness inherited from Cpackage.loadlib
and all functionality which allows loading C libraries.It's a cute little "pico" Lua, get it?
It's not really all that "pico", but it's still a cute little instrument you can safely carry with you anywhere!
There was an embarassing naming kerfluffle where I somehow ended up with other people's project names twice. They're all the same project. I promise I'm done renaming it.
piccolo
is licensed under either of:
at your option.