Peppi

Peppi is a Rust parser for .slp game replay files for Super Smash Brothers Melee for the Nintendo GameCube. These replays are generated by Jas Laferriere's Slippi recording code, which runs on a Wii or the Dolphin emulator.

Peppi is fairly full-featured already, but still under active development. APIs are still subject to breaking change until version 1.0 is released.

Installation

In your Cargo.toml:

toml [dependencies] peppi = "1.0-alpha"

Usage

Object-based parsing:

```rust use std::{fs, io};

fn main() { let mut buf = io::BufReader::new( fs::File::open("game.slp").unwrap()); let game = peppi::game(&mut buf, None).unwrap(); println!("{:#?}", game); } ```

Event-driven parsing:

```rust use std::{fs, io};

use peppi::frame; use peppi::parse::{Handlers, FrameEvent, PortId};

struct FramePrinter {}

impl Handlers for FramePrinter { fn frame_post(&mut self, post: FrameEvent) -> io::Result<()> { println!("{}:{}", post.id.port, post.id.index); Ok(()) } }

fn main() { let f = fs::File::open("game.slp").unwrap(); let mut r = io::BufReader::new(f); let mut handlers = FramePrinter {};

peppi::parse(&mut r, &mut handlers, None).unwrap();

} ```

Inspector

⚠ The slp tool has moved to the peppi-slp crate.