A processing-esque graphical programming framework implemented in Rust.
Really, this is an opportunity for me to test my skills at graphical programming and Rust. I thoroughly enjoy both graphics and Rust, however I've never had a real project in either, so I'm a complete newbie.
Why not kill two birds with one stone?
```rust extern crate peach;
struct Handler { degrees: f32, }
impl Handler { fn new() -> Self { Self { degrees: 0.0, } } }
impl peach::Handler for Handler { fn update(&mut self, dt: f64, m: &mut peach::Peach) -> peach::Control { self.degrees += 30.0 * dt;
peach::Control::Continue
}
fn draw(&mut self, m: &mut peach::Peach) -> peach::Control {
// Set the rotation for drawing.
m.rotation(self.degrees);
// Get the center of the view port.
let (x, y) = m.center();
// Draw a 16x24 rectangle at the center of the screen.
m.rect(x, y, 16.0, 24.0);
peach::Control::Continue
}
}
fn main() { // Config passed to peach::run. let mut config = peach::Config::default(); // Set the window size to 512x512. config.size = (512, 512); // Make peach process angles as degrees. config.anglemode = peach::AngleMode::Degrees; // Draw rectangles from the center. config.rectmode = peach::RectMode::Center; // Tell peach to clear every frame with color "#282a36". config.clear_color = peach::Color::hex(0x282a36ff);
let mut handler = Handler::new();
peach::run(&mut handler, config);
} ``` Of course, this example is currently non-functional, but this is what a basic sketch, programmed in the end product will eventually look like.