PE Parser

Build & Test Fuzz

A blazing fast 🔥 PE Parser written in Rust

Motivation

The main goals of pe-parser is to write something suitable for a PE Loader.

Is editing supported?

Currently no, but it wouldn't be too difficult to add from the current backbone.

How does it handle unsual or malformed PEs?

As long as the PE conforms to the standard outlined in Microsoft's documentation, it should read fine. Malformed PEs would likely run into issues of either returning an error or misreading data.

What is parsed right now?

What is not parsed yet?