PBRT

Crate API Actions Status

What is this?

This is not an officially supported Google product. This is a personal project, it serves as a learning experience for both: programming in rust, and writing a ray-tracer. If either of these things are interesting to you, then you may like this project.

This is a rust implementation of the physics based ray tracer documented in 'Physically Based Rendering, Third Edition' http://www.pbrt.org/

If you're looking for a more fully-formed implementation, check out https://github.com/wahn/rs_pbrt

Differences from C++ version