pathfinding

Unix build Status Windows build Status Current Version Documentation License: Apache-2.0/MIT

This crate implements several pathfinding, flow, and graph algorithms in Rust.

Algorithms

The algorithms are generic over their arguments.

Directed graphs

Undirected graphs

Matching

Using this crate

In your Cargo.toml, put:

ini [dependencies] pathfinding = "0.8"

You can then pull your preferred algorithm (BFS in this example) using:

``` rust extern crate pathfinding;

use pathfinding::prelude::bfs; ```

Example

We will search the shortest path on a chess board to go from (1, 1) to (4, 6) doing only knight moves.

``` rust use pathfinding::prelude::bfs;

[derive(Clone, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]

struct Pos(i32, i32);

impl Pos { fn neighbours(&self) -> Vec { let &Pos(x, y) = self; vec![Pos(x+1,y+2), Pos(x+1,y-2), Pos(x-1,y+2), Pos(x-1,y-2), Pos(x+2,y+1), Pos(x+2,y-1), Pos(x-2,y+1), Pos(x-2,y-1)] } }

static GOAL: Pos = Pos(4, 6); let result = bfs(&Pos(1, 1), |p| p.neighbours(), |p| *p == GOAL); assert_eq!(result.expect("no path found").len(), 5); ```

License

This code is released under a dual Apache 2.0 / MIT free software license.