Beginner in Rust - Feedback highly appreciated!
This library will contain standard path finding algorithms and return the resulting path or graph object
Table of contents generated with markdown-toc
Currently supported:
Download the crate: https://crates.io/crates/path-finding
At the moment, we have three major concepts:
You only need to pass edges to the graph. The nodes are generated automatically. Each pathfinding method will accept a graph, and return a graph that only contains the edges and nodes of the result.
Alternatively, you can also create a graph if you provide an adjacency matrix. Edges and nodes will be generated automatically.
If you want to use the A* path-finding algorithm, please make sure to provide positional information for each node.
rust
pub fn your_function() {
graph::Edge::from(
0 /* edge index */,
0 /* source node */,
1 /* destination node */,
0.1, /* weight */
);
}
rust
pub fn your_function() {
graph::Graph::from(Vec::from([edge1, edge2]));
}
```rust pub fn your_function() { let mut matrix: &[&[f32]] = &[ &[0.0, 4.0, 0.0, 0.0, 0.0, 0.0, 0.0, 8.0, 0.0], &[4.0, 0.0, 8.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0], &[0.0, 8.0, 0.0, 7.0, 0.0, 4.0, 0.0, 0.0, 2.0], &[0.0, 0.0, 7.0, 0.0, 9.0, 14.0, 0.0, 0.0, 0.0], &[0.0, 0.0, 0.0, 9.0, 0.0, 10.0, 0.0, 0.0, 0.0], &[0.0, 0.0, 4.0, 14.0, 10.0, 0.0, 2.0, 0.0, 0.0], &[0.0, 0.0, 0.0, 0.0, 0.0, 2.0, 0.0, 1.0, 6.0], &[8.0, 11.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 7.0], &[0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 6.0, 7.0, 0.0] ];
graph::Graph::from_adjacency_matrix(matrix);
} ```
You may want to get some information or mutate the graph in some way. Therefore, the graph currently supports three functions for convenience operations or to provide data for a heuristic function.
rust
pub fn your_function() {
let edges: Vec<Edge> = graph.sorted_by_weight_asc(); // will return a vector with edges ascending by weight
}
rust
pub fn your_function() {
// provide a hashmap, mapping the node id to a position - used for a* pathfinding heuristics
graph.offer_positions(HashMap::from([(1, Position::from(0.1, 0.2, 0.3))]));
}
rust
pub fn your_function() {
let mst_graph = graph::minimum_spanning(graph);
}
rust
pub fn your_function() {
let dfs = path::in_graph(
4 /* source */,
1 /* target */,
&graph,
Box::from(DepthFirstSearch {}) /* used algorithm */
);
}
rust
pub fn your_function() {
let bfs = path::in_graph(
4 /* source */,
1 /* target */,
&graph,
Box::from(BreadthFirstSearch {}) /* used algorithm */
);
}
rust
pub fn your_function() {
let bi_bfs = path::in_graph(
4 /* source */,
1 /* target */,
&graph,
Box::from(BiBreadthFirstSearch {}) /* used algorithm */
);
}
rust
pub fn your_function() {
let dijkstra = path::in_graph(
4 /* source */,
1 /* target */,
&graph,
Box::from(Dijkstra {}) /* used algorithm */
);
}
You can use the A* path-finding algorithm by providing either an existing heuristic function as shown below. Or you provide your own heuristic function. In case you use an existing heuristic function, make sure to provide the positional information for the nodes.
rust
pub fn your_function_with_euclidean_distance() {
let a_star = path::in_graph(
4 /* source */,
1 /* target */,
&graph,
Box::from( AStar { heuristic: Box::from(euclidean_distance) }), /* used algorithm + euclidean distance heuristic function */
);
}
rust
pub fn your_function_with_manhattan_distance() {
let a_star = path::in_graph(
4 /* source */,
1 /* target */,
&graph,
Box::from( AStar { heuristic: Box::from(manhattan_distance) }), /* used algorithm + manhattan distance heuristic function */
);
}
Similar to the A* path-finding algorithm, you can provide either an existing heuristic function as shown in the previous section. Or you provide your own heuristic function. In case you use an existing heuristic function, make sure to provide the positional information for the nodes.
In addition to the functionality of A, this algorithm will require you to pass the graph to the Hierarchical A instance. The reason is simple, the algorithm will divide the graph into segments on creation and cache information required in the subsequent path-finding process.
rust
pub fn your_function_with_euclidean_distance() {
let a_star = path::in_graph(
4 /* source */,
1 /* target */,
&graph,
Box::from( HierarchicalAStar { heuristic, graph }), /* used algorithm and graph */
);
}