Path finding library

Beginner in Rust - Feedback highly appreciated!

This library will contain standard path finding algorithms and return the resulting path or graph object

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Currently supported:

Download the crate: https://crates.io/crates/path-finding

How to use

At the moment, we have three major concepts:

You only need to pass edges to the graph. The nodes are generated automatically. Each pathfinding method will accept a graph, and return a graph that only contains the edges and nodes of the result.

Alternatively, you can also create a graph if you provide an adjacency matrix. Edges and nodes will be generated automatically.

If you want to use the A* path-finding algorithm, please make sure to provide positional information for each node.

Create Graph

rust pub fn your_function() { graph::Edge::from( 0 /* edge index */, 0 /* source node */, 1 /* destination node */, 0.1, /* weight */ ); }

rust pub fn your_function() { graph::Graph::from(Vec::from([edge1, edge2])); }

```rust pub fn your_function() { let mut matrix: &[&[f32]] = &[ &[0.0, 4.0, 0.0, 0.0, 0.0, 0.0, 0.0, 8.0, 0.0], &[4.0, 0.0, 8.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0], &[0.0, 8.0, 0.0, 7.0, 0.0, 4.0, 0.0, 0.0, 2.0], &[0.0, 0.0, 7.0, 0.0, 9.0, 14.0, 0.0, 0.0, 0.0], &[0.0, 0.0, 0.0, 9.0, 0.0, 10.0, 0.0, 0.0, 0.0], &[0.0, 0.0, 4.0, 14.0, 10.0, 0.0, 2.0, 0.0, 0.0], &[0.0, 0.0, 0.0, 0.0, 0.0, 2.0, 0.0, 1.0, 6.0], &[8.0, 11.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 7.0], &[0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 6.0, 7.0, 0.0] ];

graph::Graph::from_adjacency_matrix(matrix);

} ```

Graph operations

You may want to get some information or mutate the graph in some way. Therefore, the graph currently supports three functions for convenience operations or to provide data for a heuristic function.

sortedbyweight_asc

rust pub fn your_function() { let edges: Vec<Edge> = graph.sorted_by_weight_asc(); // will return a vector with edges ascending by weight }

offer_positions

rust pub fn your_function() { // provide a hashmap, mapping the node id to a position - used for a* pathfinding heuristics graph.offer_positions(HashMap::from([(1, Position::from(0.1, 0.2, 0.3))])); }

Minimum spanning tree

rust pub fn your_function() { let mst_graph = graph::minimum_spanning(graph); }

Depth-first search

rust pub fn your_function() { let dfs = path::in_graph( 4 /* source */, 1 /* target */, &graph, Box::from(DepthFirstSearch {}) /* used algorithm */ ); }

Breadth-first search

rust pub fn your_function() { let bfs = path::in_graph( 4 /* source */, 1 /* target */, &graph, Box::from(BreadthFirstSearch {}) /* used algorithm */ ); }

Bidirectional breadth-first search

rust pub fn your_function() { let bi_bfs = path::in_graph( 4 /* source */, 1 /* target */, &graph, Box::from(BiBreadthFirstSearch {}) /* used algorithm */ ); }

Dijkstra path search

rust pub fn your_function() { let dijkstra = path::in_graph( 4 /* source */, 1 /* target */, &graph, Box::from(Dijkstra {}) /* used algorithm */ ); }

A* path search

You can use the A* path-finding algorithm by providing either an existing heuristic function as shown below. Or you provide your own heuristic function. In case you use an existing heuristic function, make sure to provide the positional information for the nodes.

rust pub fn your_function_with_euclidean_distance() { let a_star = path::in_graph( 4 /* source */, 1 /* target */, &graph, Box::from( AStar { heuristic: Box::from(euclidean_distance) }), /* used algorithm + euclidean distance heuristic function */ ); }

rust pub fn your_function_with_manhattan_distance() { let a_star = path::in_graph( 4 /* source */, 1 /* target */, &graph, Box::from( AStar { heuristic: Box::from(manhattan_distance) }), /* used algorithm + manhattan distance heuristic function */ ); }

TBC: Hierarchical A* path search

Similar to the A* path-finding algorithm, you can provide either an existing heuristic function as shown in the previous section. Or you provide your own heuristic function. In case you use an existing heuristic function, make sure to provide the positional information for the nodes.

In addition to the functionality of A, this algorithm will require you to pass the graph to the Hierarchical A instance. The reason is simple, the algorithm will divide the graph into segments on creation and cache information required in the subsequent path-finding process.

rust pub fn your_function_with_euclidean_distance() { let a_star = path::in_graph( 4 /* source */, 1 /* target */, &graph, Box::from( HierarchicalAStar { heuristic, graph }), /* used algorithm and graph */ ); }