Packets is a small library that makes writing packet-based TCP servers and clients a bit easier.
```rust use packets::; use packets::server::; use std::net::SocketAddr;
// Bind the server to localhost at port 60000. let mut server = Server::bind("localhost:60000", &ServerConfig::default()).unwrap();
// Accept all incoming connections. server.accept_all();
// Receive all incoming packets, using String as our packet type. let packets: Vec<(SocketAddr, String)> = server.receive_all().unwrap(); for (addr, packet) in packets { server.send(addr, &packet); // Echo the data back to the client. }
// Close all connections to the server and consume the Server object. server.shutdown(); ```
```rust use packets::; use packets::client::;
let mut client = Client::connect("localhost:60000", &ClientConfig::default());
// Receive all incoming packets.
// In this example we use String as our Packet type.
let packets: Vec
// Send a packet to the server, using String as our packet type for this example. client.send("Hello, world!".to_string());
// Shut this client down, consuming it.
client.shutdown();
```