ownage

Perform a massive ownage of your variables!

For those who tired of manually cloning all the fancy arcs and boxes before passing them into a closure/thread/future, but who's also against introducing another general purpose macro into the codebase.

The own function tries to provide the golden mean between code ergonomics and readability.

Usage

```rust use ownage::own;

let string = String::new(); let strref = string.asstr(); let vec = Vec::::new(); let slice = vec.as_slice(); let arc = std::sync::Arc::new(42u8); let u = 42u8;

let answer = own((&string, strref, &vec, slice, &arc, &u), |s, sref, v, sl, arc, u| { std::thread::spawn(move || { // Do your dirty stuff here u }) .join() .unwrap() });

assert_eq!(answer, 42); ```