Yet another chess crate for Rust, with emphasis on speed and safety. Primarily designed for various chess GUIs and tools, it's also possible to use Owlchess to build a fast chess engine.
The code is mostly derived from my chess engine SoFCheck, but rewritten in Rust with regard to safety.
This crate supports core chess functionality:
Fast: chessboard is built upon Magic Bitboards, which is a fast way to generate moves and determine whether the king is in check.
Safe: the library prevents you from creating an invalid board or making an invalid move. While such
safety is usually a good thing, it is enforces by runtime checks, which can slow down your program. For
example, validation is owlchess::moves::make_move
makes this function about 30-50% slower. So, if
performance really matters, you may use unsafe APIs for speedup.
```rust use owlchess::{Board, movegen::legal};
fn main() { // Create a board from FEN let board = Board::from_fen("rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1") .unwrap();
// Generate legal moves
let moves = legal::gen_all(&board);
assert_eq!(moves.len(), 20);
} ```
```rust use owlchess::{Board, Move};
fn main() { // Create a board with initial position let board = Board::initial();
// Create a legal move from UCI notation
let mv = Move::from_uci_legal("e2e4", &board).unwrap();
// Create a new board with move `mv` made on it
let board = board.make_move(mv).unwrap();
assert_eq!(
board.as_fen(),
"rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1"
.to_string(),
);
} ```
The example below illustrates a MoveChain
, which represents a chess game. Unlike Board
, MoveChain
keeps
the history of moves and is able to detect draw by repetitions.
```rust use owlchess::{Outcome, types::OutcomeFilter, Color, WinReason, MoveChain};
fn main() {
// Create a MoveChain
from initial position
let mut chain = MoveChain::new_initial();
// Push the moves into `MoveChain` as UCI strings
chain.push_uci("g2g4").unwrap();
chain.push_uci("e7e5").unwrap();
chain.push_uci("f2f3").unwrap();
chain.push_uci("d8h4").unwrap();
// Calculate current game outcome
chain.set_auto_outcome(OutcomeFilter::Strict);
assert_eq!(
chain.outcome(),
&Some(Outcome::Win {
side: Color::Black,
reason: WinReason::Checkmate,
}),
);
} ```
Some examples are located in the chess/examples
directory and crate documentation.
They may give you more ideas on how to use the crate.
This crate is currently tested only with Rust 1.61 or higher, but can possibly work with older versions.
Rust versions before 1.51 are definitely not supported, as we use arrayvec
as dependency.
There are two well-known chess crates in Rust: chess
and
shakmaty
.
Compared to chess
, owlchess
provides more features (e.g. distinction between various game
outcomes, draws by insufficient material, formatting moves into SAN). Also owlchess
gives more
safety, disallowing you to make an illegal move. On the other side, chess
provides a fast legal
move generator, while owlchess
currently has a fast pseudo-legal move generator, but slow legal
move generator. Still, this issue is not very serious when writing a chess engine. Also, owlchess
has more details errors returning from functions.
The crate shakmaty
has support for many different chess variants, which is missing is owlchess
.
Also, it contains almost all the useful features of owlchess
. On the other side, owlchess
is
simpler (as it supports only regular chess), supports draw by repetitions and allows you to
distinguish between various game results. Other upside of owlchess
is that it's MIT-licensed,
while shakmaty
uses GPLv3.
TODO
This repository is licensed under the MIT License. See LICENSE
for more details.