Osu! replay parser for Rust

The project is currently in an early-development stage.

Please OPEN AN ISSUE if you encounter any problems using the library.


A Rust library to read, parse and write contained data of an Osu! score replay file to easily manipulate replays in a Rust project.

This library was made according how a replay file is structured explained on the official wiki of Osu! (https://osu.ppy.sh/wiki/en/Client/Fileformats/Osr%28file_format%29).

Usage

Parsing a replay from a file path

```rust use osr_parser::Replay;

fn main() { let replay_path = Path::from("./assets/examples/replay-test.osr");

let replay: Replay = Replay::open(&replay_path).unwrap();

let player_name: String = replay.player_name;
let is_a_full_combo: bool = replay.is_full_combo;
let miss_count: u16 = replay.number_misses;
let first_frame: ReplayFrame = replay.replay_data.frames[0];

} ```

Writing back a replay file from a replay data structure

```rust use osr_parser::Replay;

fn main() { let replay_path = Path::from("./assets/examples/replay-test.osr");

let replay: Replay = Replay::open(&replay_path).unwrap();

let player_name: String = "New Player Name";

replay.save("updated-replay.osr").unwrap();

} ```