A rust libary for assigning levels to locks at compiletime in order to avoid deadlocks.
```rust
use ordered_locks::{L1, L2, Mutex, CleanLockToken};
// Create value at lock level 0, this lock cannot be acquired while a level1 lock is heldt
let v1 = Mutex::
{ // We can aquire the locks for v1 and v2 at the same time let mut g1 = v1.lock(token.token()); let (g1, token) = g1.token_split(); let mut g2 = v2.lock(token); *g2 = 11; *g1 = 12; } // Once the guards are dropped we can acquire other things *v2.lock(token.token()) = 13;
// One cannot acquire locks in the wrong order let mut g2 = v2.lock(token); let (g2, token) = g2.token_split(); let mut g1 = v1.lock(token); // shouldn't compile! *g2 = 11; *g1 = 12; ```