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Idiomatic and low-level bindings for OpenH264, converting between these two in Rust:
Decode some H.264 bitstream to YUV: ```rust use openh264::decoder::Decoder;
let mut decoder = Decoder::new()?; let mut rgbout = [0; 512 * 512 * 3]; let h264in = includebytes!("../tests/data/multi512x512.h264");
// Decode H.264 bitstream to YUV. let yuv = decoder.decode(&h264_in[..])?;
```
And encode the same YUV back to H.264: ```rust use openh264::encoder::{Encoder, EncoderConfig}; #
let config = EncoderConfig::new(512, 512); let mut encoder = Encoder::with_config(config)?;
// Encode YUV back into H.264 let bitstream = encoder.encode(&yuv)?;
```
Test results on various platforms:
| Platform | Compiled | Unit Tested |
| --- | --- | --- |
| x86_64-pc-windows-msvc
| ✅ | ✅ |
| x86_64-unknown-linux-gnu
| ✅ | ✅ |
| x86_64-apple-darwin
| ✅ | ✅ |
| aarch64-linux-android
| 🆗1 | - |
| wasm32-unknown-unknown
| ❌1,2 | - |
✅ works out of the box; 🆗 the usual shenanigans required; ❌ not supported.
1 via cargo build --target <platform>
, needs CXX
set and libc++_shared.so
.
2 unclear if could ever work, investigation welcome
Tested on a i9-9900K, Windows 10, single threaded decoding:
``` -- Decoder -- test decodeyuvsingle1920x1080 ... bench: 9,243,380 ns/iter (+/- 497,200) test decodeyuvsingle512x512cabac ... bench: 1,841,775 ns/iter (+/- 53,211) test decodeyuvsingle512x512cavlc ... bench: 2,076,030 ns/iter (+/- 7,287) test wholedecoder ... bench: 2,874,107 ns/iter (+/- 62,643)
-- Encoder -- test encode1920x1080fromyuv ... bench: 38,657,620 ns/iter (+/- 793,310) test encode512x512fromyuv ... bench: 6,420,605 ns/iter (+/- 1,003,485)
-- Color Conversion -- test convertyuvtorgb1920x1080 ... bench: 7,226,290 ns/iter (+/- 110,871) test convertyuvtorgb512x512 ... bench: 907,340 ns/iter (+/- 28,296) ```
If you want to improve these numbers you can submit PRs that
build.rs
for OpenH264.decoder
- Enable the decoder. Used by default.encoder
- Enable the encoder. Used by default.backtrace
- Enable backtraces on errors (requires nightly)openh264-sys2
differ from openh264-sys
?We directly ship OpenH264 source code and provide simple, hand-crafted compilation via cc
in build.rs
. Ouropenh264-sys2
crate should compile via cargo build
out of the box on most platforms, and cross-compile via cargo build --target ...
as
long as the environment variable CXX
is properly set.
Cisco's OpenH264 library is contained in openh264-sys2/upstream
. Updating is (almost, see below) as simple as pulling their latest source,
copying it into that directory, and manually removing all "resource" files. We probably should have a script to strip that folder automatically ...
No. Below a thin Rust layer we rely on a very complex C library, and an equally complex standard. Apart from Rust being a much nicer language to work with, depending on this project will give you no additional safety guarantees as far as video handling is concerned. FYI, this is not making a statement about OpenH264, but about the realities of securing +50k lines of C against attacks.
Right now I only have time to implement what I need. However, I will gladly accept PRs either extending the APIs, or fixing bugs; see below.
Ideally the embedded upstream should be pristine. That said, the following patches have been applied to fix Valgrind issues and crashes on some platforms:
decoder.cpp
- removed if (pCtx->pDstInfo) pCtx->pDstInfo->iBufferStatus = 0;
which seems to write to previously deallocated memory.Help with upstreaming them would be appreciated.
PRs are very welcome. Feel free to submit PRs and fixes right away. You can open issues if you want to discuss things, but due to time restrictions on my side the project will have to rely on people contributing.
Especially needed: