Description

Onsen provides a Pool for objects. Allocation from this Pool is faster and offers better locality than the standard allocator in most cases.

Details

The first block in a Pool is size [Entry<T>; E], when a Pool runs out of storage it allocates a new block from the system which is twice as big as the previous block. E should be be optimized for the intended use. That is blocks should become close or equal to multiples of cache lines, pages, huge pages, whatever makes most sense. Memory allocation happens only when necessary, creating a pool is a cheap operation.

Slots and safety

Allocating from a Pool returns Slot handles. These are lightweight abstractions to memory addresses, they do not keep a relation to the Pool they are allocated from. The rationale for this design is to make them usable in a VM that uses NaN tagging.

Because of this Slots need to be handled with care and certain contracts need to be enforced. The library provides some help to ensure correctness. The more expensive checks are only run in debug mode.

  1. Slots must be given back to the Pool they originate from.
  2. Slots must not outlive the Pool they are allocated from.
  3. Slots must be freed only once.
  4. References obtained from Slots must not outlive the freeing of the Slot.
  5. Slots can hold uninitialized data, then no references or Pins must be taken from them.
  6. Obtaining a &mut T from a Slot is mutually exclusive to obtaining a Pin<&mut T>.
  7. Any mutable reference obtained while initializing an uninitialized Slot must be dropped before calling slot.assume_init(). This would break the Pin guarantees.
  8. All the above applies to the NaN-Tag facilities slot.into_u64(), Slot::from_u64() and Slot::from_u64_masked()