
References
- How do multiplayer games sync their state?
[en:
[1](https://www.cakesolutions.net/teamblogs/how-does-multiplayer-game-sync-their-state-part-1),
[2](https://www.cakesolutions.net/teamblogs/how-does-multiplayer-game-sync-their-state-part-2)]
[ru: [1, 2](https://habr.com/post/328702/)]
- Fast-Paced Multiplayer
[en:
[1](http://www.gabrielgambetta.com/client-server-game-architecture.html),
[2](http://www.gabrielgambetta.com/client-side-prediction-server-reconciliation.html),
[3](http://www.gabrielgambetta.com/entity-interpolation.html),
[4](http://www.gabrielgambetta.com/lag-compensation.html)]
[ru:
[1, 2](https://habr.com/post/302394/),
3,
4]
[[Demo](http://www.gabrielgambetta.com/client-side-prediction-live-demo.html)]
- Glenn Fiedler's Game Development Articles
- ValveSoftware/GameNetworkingSockets