oml-audio

Work in progress! API will change, but we'll obey semver rules. To be precise:

Pre 1.0.0 - breaking changes will change the minor version (x.y.0) - non-breaking changes will change the patch level (x.y.z)

Post 1.0.0 - breaking changes will change the major version (x.0.0) - non-breaking changes, additions will change the minor version (x.y.0) - fixes will change the patch level (x.y.z)

0.y.z will potentially change a lot!

Very thin wrapper for playing music, and audio in rust based games.

Features: - [x] Play .mp3 music (with hardware acceleration) on macOS - [x] Play .wav & .caf sound on macOS

Future: - [ ] Support other platforms (iOS, android, etc)

Example :WIP:

```rust use omlaudio::Audio; use omlaudio::fileloader::FileLoaderDisk;

pub fn main() { let mut fileloader = FileLoaderDisk::new( "./data" ); // 'data' is the base directory for all other files/paths fileloader.enable_debug();

let mut audio = Audio::new();
audio.load_sound_bank( &mut fileloader, "test.omsb" );

audio.play_sound( "SOUND_ID" );

loop {
    let _timestep = audio.update();

    // update
    // render
    // (maybe) yield/sleep
}

} ```