Oddio is a game-oriented audio library that is:
Signal
for custom streaming synthesis and filteringSignal
s can be transformed without obstructing the inner Signal
's controls```rust let (mut scene_handle, scene) = oddio::split(oddio::SpatialScene::new());
// In audio callback: let outframes = oddio::framestereo(data); oddio::run(&scene, outputsamplerate, out_frames);
// In game logic:
let frames = oddio::FramesSignal::from(oddio::Frames::fromslice(samplerate, &frames));
let mut handle = scene_handle.control::
// When position/velocity changes:
handle.control::
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