Object Pool

License Cargo Documentation

A thread-safe object pool with automatic return and attach/detach semantics

The goal of an object pool is to reuse expensive to allocate objects or frequently allocated objects

Usage

toml [dependencies] object-pool = "0.5" rust extern crate object_pool;

Examples

Creating a Pool

The general pool creation looks like this rust let pool: Pool<T> = Pool::new(capacity, || T::new()); Example pool with 32 Vec<u8> with capacity of 4096 rust let pool: Pool<Vec<u8>> = Pool::new(32, || Vec::with_capacity(4096));

Using a Pool

Basic usage for pulling from the pool rust let pool: Pool<Vec<u8>> = Pool::new(32, || Vec::with_capacity(4096)); let mut reusable_buff = pool.pull().unwrap(); // returns None when the pool is saturated reusable_buff.clear(); // clear the buff before using some_file.read_to_end(reusable_buff); // reusable_buff is automatically returned to the pool when it goes out of scope Pull from pool and detach() rust let pool: Pool<Vec<u8>> = Pool::new(32, || Vec::with_capacity(4096)); let mut reusable_buff = pool.pull().unwrap(); // returns None when the pool is saturated reusable_buff.clear(); // clear the buff before using let (pool, reusable_buff) = reusable_buff.detach(); let mut s = String::from(reusable_buff); s.push_str("hello, world!"); pool.attach(s.into_bytes()); // reattach the buffer before reusable goes out of scope // reusable_buff is automatically returned to the pool when it goes out of scope

Using Across Threads

You simply wrap the pool in a [std::sync::Arc] rust let pool: Arc<Pool<T>> = Arc::new(Pool::new(cap, || T::new()));

Warning

Objects in the pool are not automatically reset, they are returned but NOT reset You may want to call object.reset() or object.clear() or any other equivalent for the object that you are using, after pulling from the pool

Check out the [docs] for more examples

Performance

The benchmarks compare alloc() vs pool.pull() vs pool.detach() vs lifeguard vs WIP SyncPool.

Check out the [results]

For those who don't like graphs, here's the [raw output]