Object Pool

License Cargo Documentation

A thread-safe object pool with automatic return and attach/detach semantics.

The goal of an object pool is to reuse expensive to allocate objects or frequently allocated objects Common use case is when using buffer to read IO.

You would create a pool of size n, containing Vec<u8> that can be used to call something like file.read_to_end(buff).

Usage

toml [dependencies] object-pool = "0.2" rust extern crate object_pool; Basic usage rust let pool: Pool<Vec<u8>> = Pool::new(32, || Vec::with_capacity(4096)); let mut reusable_buff = pool.pull().unwrap(); reusable_buff.clear(); some_file.read_to_end(reusable_buff); //reusable_buff falls out of scope and is returned to the pool For access across multiple threads simply wrap the pool in an [Arc] rust let pool: Arc<Pool<T>> = Pool::new(cap, || T::new());

Check out the [docs] for more examples

Performance

The benchmarks compare an alloc() vs a pool.pull() vs a pool.detach().

Check out the [results]