Object Pool

License Cargo Documentation Rust 1.34+

A thread-safe object pool with automatic return and attach/detach semantics

The goal of an object pool is to reuse expensive to allocate objects or frequently allocated objects Common use case is when using buffer to read IO

You would create a Pool of size n, containing Vec that can be used to call something like file.read_to_end(buff)

Usage

toml [dependencies] object-pool = "0.1" rust extern crate object_pool; Basic usage for pulling from the pool rust let pool: Pool<Vec<u8>> = Pool::new(32, || Vec::with_capacity(4096); let mut reusable_buff = pool.pull().unwrap(); reusable_buff.clear(); some_file.read_to_end(reusable_buff.deref_mut()); //reusable_buff falls out of scope and is returned to the pool