Objective-C type encoding creation and parsing in Rust.

The Objective-C compiler encodes types as strings for usage in the runtime. This crate aims to provide a strongly-typed (rather than stringly-typed) way to create and describe these type encodings without memory allocation in Rust.

Implementing Encode

This crate declares an Encode trait that can be implemented for types that the Objective-C compiler can encode. Implementing this trait looks like:

``` rust unsafe impl Encode for CGPoint { type Encoding = Struct<&'static str, (Primitive, Primitive)>;

fn encode() -> Self::Encoding {
    Struct::new("CGPoint", (CGFloat::encode(), CGFloat::encode()))
}

} ```

For an example of how this works with more complex types, like structs containing structs, see the core_graphics example.

Comparing with encoding strings

If you have an encoding string from the Objective-C runtime, it can be parsed and compared with another encoding through a StrEncoding:

rust let parsed = StrEncoding::from_str("i").unwrap(); assert!(i32::encode().eq_encoding(parsed));

Generating encoding strings

The string representation of an Encoding can be generated via its write method:

rust let mut result = String::new(); i32::encode().write(&mut result).unwrap(); assert_eq!(result, "i");

The encodings defined in this crate also implement Display for convenience, allowing the to_string method to be used:

rust assert_eq!(i32::encode().to_string(), "i");