NSTD is a library that is meant to be cross-platform, and fairly safe (any function that can fail will return an error code indicating if it has or hasn't) while having a plethora of features and functionality. The goal is to have one API for any platform, any language, and any use case.
The core
module can be used ANYWHERE. It doesn't rely on ANY other libraries,
including standard libraries. Other modules will work on most platforms and have been tested to
build for Windows, macOS, and Linux.
nstd
alloc
heap
audio
collections
vec
core
char_types
def
float_types
int_types
math
platform
pointer
range
slice
str
env
events
fs
gl
gui
image
input
key
mouse
touch
io
math
net
os
proc
str
thread
time
cargo build --release --features ""
Where after "--features", inside the quotation marks, you would list each module seperated by spaces
and prefixed with "nstd". nstdcore is built by default. For building nstd as a C library, you
should also use feature "nstd_*/clib", where '*' is the module name, to build the module for C ABI.
Example:
cargo build --release --features "nstd_io nstd_io/clib nstd_str nstd_str/clib"
Alternatively you can also use
cargo build --release --all-features
to build with all modules.
python3 build.py build --release --features "clib"
This will place each binary into the module's "target/release" directory, so in
"src/alloc/target/release" you would find the "nstdalloc.[dll|so]" and "nstdalloc.[lib|a]" files.