nrd-sys

Rust bindings for the NVIDIA Real Time Denoisers SDK, targeting Vulkan applications.

NVIDIA Real-Time Denoisers (NRD) is a spatio-temporal API agnostic denoising library. The library has been designed to work with low rpp (ray per pixel) signals. NRD is a fast solution that slightly depends on input signals and environment conditions.

Supports both Windows and Linux. Pre-compiled binaries are automatically downloaded and linked.

The binaries are compiled from a custom NRD fork, which is necessary to make the SDK work better with Rust. The fork contains the following changes:

Usage

```rs fn main() { let libdesc = nrdsys::Instance::library_desc();

let id1 = nrd_sys::Identifier(0);
let mut instance = nrd_sys::Instance::new(&[nrd_sys::DenoiserDesc {
    identifier: id1,
    denoiser: nrd_sys::Denoiser::ReblurDiffuse,
    render_width: 100,
    render_height: 100,
}])
.unwrap();
let desc = instance.desc();

instance
    .set_common_settings(&nrd_sys::CommonSettings::default())
    .unwrap();
instance
    .set_denoiser_settings(id1, &nrd_sys::ReferenceSettings::default())
    .unwrap();

let dispatches = instance.get_compute_dispatches(&[id1]).unwrap();

// Now, make API calls based on `dispatches`

}

```

Note

The pre-compiled binaries included with this package only contains SPIR-V shader. If you need DXIL / DXBC shader for DirectX integration, feel free to make that a Cargo feature and create a PR.