A Rust helper than maps ranges of values to and from the normalized range [0.0, 1.0] using various gradients, useful for DSP applications.
(currently in beta)
LinearMap
- Linear mapping. This can use either generic or decibel units.PowerMap
- Exponential mapping where the normalized value is raised to the supplied exponent. This can use either generic or decibel units.Log2Map
- Logarithmic mapping using log2
. This is useful for frequency (Hz) values.Discrete
- Discrete isize
integer mapping. A supplied enum may also be used as well as long as it implements From<isize> + Into<isize> + Copy + Clone
. This mapper has methods for converting to and from either float values or isize
/enum
values.```rust // Import normal mappers that uses internal f32 values. // (f64 is available as well) use normal_map::f32::*;
// Linear mapper let lin_map = LinearMap::new(-50.0, 50.0, Unit::Generic);
assert!((linmap.normalize(25.0) - 0.75).abs() <= 0.0001); assert!((linmap.denormalize(0.25) - (-25.0)).abs() <= 0.0001);
// Efficiently map an array/slice of values. let innormals = [0.0f32, 1.0, 0.25, -0.25]; let mut outvalues = [0.0f32; 4]; linmap.denormalizearray(&innormals, &mut outvalues);
// Generic type for any mapper
let normal_map = NormalMap::discrete::
assert!((normal_map.normalize(3 as f32) - 0.8).abs() <= 0.0001); ```