nomap

A parser for the .map file format used by Quake 1 & 2 as well as Half-Life 1, implemented using the nom parsing framework. It can easily be integrated with other nom parsers.

nomap is whitespace agnostic and ignores comments.

Example

```rust // parse the example map with the standard format let map = nomap::parse::(include_str!("../examples/example.map")).unwrap();

// report our findings for ent in map.entities.iter() { println!( "Found entity of class {} with {} brush{}", // every entity should have this, so we optimistically index here ent.fields["classname"], ent.brushes.len(), // some fanciness if ent.brushes.len() == 1 { "" } else { "es" } ) } ```