This is just a simple implementation of perlin noise and value noise made in rust.
```rs use noilib_simple::NoiseGenerator;
fn main() { let seed = 123; let noise = NoiseGenerator::new(seed); // Initializing noise generator
let x = 1.0;
let y = 5.5;
println!("{}", noise.perlin(x, y)); // Print the noise value at x and y coordinates
} ```