Read commonly used Nintendo file formats.
Please refer to the Wiki: https://github.com/Kinnay/Nintendo-File-Formats/wiki
All file formats are behind feature flags. Here is a list of available Nintendo file format features:
bfres
, sarc
You can also enable additional features:
tar_ninres
: write Nintendo resource to tar ball.
zstd
: ZSTD decompression.
All features of this crate can be compiled to WebAssembly.
Enable desired features in Cargo.toml
.
toml
[dependencies]
ninres = { version = "*", features = ["bfres", "sarc", "zstd"] }
In your main.rs
.
```rust use std::fs::read; use ninres::{NinRes, NinResFile};
let buffer = read("foo.pack")?;
let ninres = buffer.as_ninres()?;
match &ninres {
NinResFile::Bfres(_bfres) => {}
NinResFile::Sarc(_sarc) => {}
}
```
Convert resource into tar buffer. This buffer can then e.g. be stored in a file.
The mode
parameter refers to the file mode within the tar ball.
```rust use ninres::{sarc::Sarc, IntoTar}; use std::{fs::{read, File}, io::Write};
let sarc_file = Sarc::new(&read("./assets/M1_Model.pack")?)?;
let tar = sarc_file.into_tar(0o644)?;
let mut file = File::create("M1_Model.tar")?;
file.write_all(&tar.into_inner()[..])?;
```